friendlyfire 0 Posted July 20, 2002 I have a squad parachuting out of a limited chopper at 140m. The majority of the time the first guy out falls to the ground (fatally) and his parachute floats down behind him (sometimes leaving a black smoke trail) - it looks from the ground that he becomes disconnected from the parachute when he gets out of the chopper. The rest of the squad float down fine. The eject script is simple: _aunits = units paras _i = 0 _j = count _aunits #Here (_aunits select _i) action ["EJECT",heli] unassignvehicle (_aunits select _i) _i=_i+1 ~1.5 ?_j>_i:goto "Here" Does anyone know what's going on? Thanks. Share this post Link to post Share on other sites
Cloney 0 Posted July 20, 2002 They might have been drinking at the Parachute Rigger's Office and the first parachute they packed was that soldier's. The smoke might be from decomposing party favors. Share this post Link to post Share on other sites
bn880 5 Posted July 20, 2002 I have had similar results when the chopper changes it's speed quickly when ejecting soldiers. Try making another waypoint right after (100m min) the waypoint where the soldiers eject, so that the chopper is not trying to stop or turn where it is ejecting, it should continue flying nice and steady when parachuting ppl. Might help I don't know. Share this post Link to post Share on other sites