liukang168 1 Posted April 3, 2013 (edited) Hi folks, for some reasons I cant make the A3 engine use my infantry model. So I used a self made model, everything works in oxygen with textures etc. The model shows up if I delcare it being a static item, but I would like to use it as a soldier ofcourse. Maybe someone would be so kind as to tell me what i made wrong in my config.cpp and model.cfg Config.cpp class CfgPatches { class myclass { units[]={}; weapons[]={}; requiredVersion = 1; requiredAddons[]={}; }; }; class CfgVehicleClasses { class myclass { displayName="my_unit"; }; }; class CfgVehicles { class B_Soldier_base_F; class myclass: B_Soldier_base_F { model="\myclass\myclass.p3d"; scope=2; displayName="my_unit"; hiddenSelections[]= { "Camo" }; }; }; and for the model cfg i only changed the bottom part to: class CfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class myclass : Default <-------------- CHANGED! { htMin = 60; // Minimum half-cooling time (in seconds) htMax = 1800; // Maximum half-cooling time (in seconds) afMax = 30; // Maximum temperature in case the model is alive (in celsius) mfMax = 0; // Maximum temperature when the model is moving (in celsius) mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)). tBody = 37; // Metabolism temperature of the model (in celsius) sections[] = { "Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands", "clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head" }; skeletonName = "OFP2_ManSkeleton"; }; }; Thanks for any help. ---------- Post added at 13:58 ---------- Previous post was at 13:51 ---------- the unit shows up when I delcare it as a crate, but when I use it as a unit it just shows me the standard soldier Edited April 3, 2013 by liukang168 Share this post Link to post Share on other sites
surpher 1 Posted April 4, 2013 You are inheriting from class B_Soldier_base_F, try adding "A3_Characters_F" to requiredAddons[]={}; so your config knows where to find this external class. Share this post Link to post Share on other sites
liukang168 1 Posted April 4, 2013 Hell, yeah. How could I forget that. Thanks alot. Share this post Link to post Share on other sites
Reikso 10 Posted September 9, 2014 hi guys im trying to get a config file for a unit that i made... i got ittextured and weighed in object builder all i need is the config files to get it in game, i dont know much about programing and i was thinking to replace the p3d and the display name to make it work... thanks for any info or directions...!!! Share this post Link to post Share on other sites