ffur2007slx2_5 11 Posted April 3, 2013 I've tried hint format ["%1",nearestObjects [player, [], 50]]; while it returns quite a lot of info but no backpack classname that I dropped. then hint format ["%1",nearestObjects [player, ["dummyweapon"], 50]]; and hint format ["%1",nearestObjects [player, ["weaponholder"], 50]]; still in vain. At last if ((backpack player) in (nearestObjects [player, [], 50])) then {hint "backpack name returned"} nothing happened. So I'm just figuring that there should be a way to check backpacks that were dropped on the gound but just can't get it out. Share this post Link to post Share on other sites
Tajin 349 Posted April 3, 2013 (edited) - removed - Edited April 4, 2013 by Tajin obsolete Share this post Link to post Share on other sites
f2k sel 164 Posted April 3, 2013 I don't think that will work as the bag will be in a weaponholder hint str ((getBackpackCargo (nearestObjects [player, ["weaponholder"], 50] select 0) select 0) select 0) I had to dig into the weaponholder to find the bag, I'm sure there is a neater way to do this. Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted April 4, 2013 I don't think that will work as the bag will be in a weaponholder hint str ((getBackpackCargo (nearestObjects [player, ["weaponholder"], 50] select 0) select 0) select 0) I had to dig into the weaponholder to find the bag, I'm sure there is a neater way to do this. Great thanks it works! Seems all Items, weapons or backpacks can be found in weapon holder.:p Share this post Link to post Share on other sites