deathguy 0 Posted July 19, 2002 Let's begin with a very dum question: Is the bus already in each mission we do or we need to put it by ourshelf? I'm pretty much sure that the awser is no, we need to put it...but never know. Now, if the awser is no, I would like to know how to make the bus load and unlaod people at each bus stop? I would like to do a mission were you got two bus that are doing there routine like in the first mission of the Resistance campaign...but I have no idea on how to do that. Share this post Link to post Share on other sites
Hidden 0 Posted July 20, 2002 I cheated, made it go a big round on Nogova, and wait 30sec on most of the stops. When I took my beloved Jawa for a trip from the other side of Nogova, and met the bus just after passing the bridge, it was so cool!  I went on the bus too, from one of the stops, got a free sights-seing I have no clue how to do the time table though. Tried checking the bus stops in the editor. Must read a bit, I guess.. To answer your question anyway: I believe you must use pretty advanced scripting if you are to make passengers go on and off the bus at random places and times, but I know it is doable. Check the OFP editing center perhaps. The bus rocks  Right now I am making a beach party with bike gang, cars chicks and couples at the lake. hehe.. OFP is going The Sims. Share this post Link to post Share on other sites
deathguy 0 Posted July 20, 2002 Well I have found nothing into the Editing Center...that's why I have come here and ask the question. Share this post Link to post Share on other sites
DestroyerX 0 Posted July 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hidden @ July 20 2002,03:42)</td></tr><tr><td id="QUOTE">I cheated, made it go a big round on Nogova, and wait 30sec on most of the stops. When I took my beloved Jawa for a trip from the other side of Nogova, and met the bus just after passing the bridge, it was so cool! Â I went on the bus too, from one of the stops, got a free sights-seing <span id='postcolor'> You could do this, yes. If all the players are persons and not AI. So it's only multiplayer then. Share this post Link to post Share on other sites
NEO -PZ- 0 Posted July 20, 2002 The bus is like all other cars... There is no special stuff for it in the Editor, you just do it the regular way... Waypoints, delays, and in the On Activation field: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">nameofanoldman action ["EJECT",nameofthebus]; nameoftheotherguy action ["EJECT",nameofthebus]<span id='postcolor'> Add all of those who are supposed to leave the bus at that WP. Switch nameofanoldman, nameoftheotherguy and nameofthebus to the names you have in your mission. People can board with GET IN WP. Put one of those WP's close to where the bus will stop. And put the bus' LOAD WP close to that WP. Then synchronize them. Voila. Neo Share this post Link to post Share on other sites
deathguy 0 Posted July 20, 2002 ok thx i'll do that Get Out at the place of Eject would work? Share this post Link to post Share on other sites
DestroyerX 0 Posted July 20, 2002 ....and a Transport Unload waypoint for the Bus(driver). Sync. the Get Out wp and the Transport Unload with each other. Good Luck! Share this post Link to post Share on other sites
deathguy 0 Posted July 20, 2002 it's working!! Now, need to make him go and stop at the stops more than one time...gonna take time! Share this post Link to post Share on other sites
NEO -PZ- 0 Posted July 20, 2002 Then save the mission as it is and you can use it as your own "template" for future missions when you want to have a bus doing it's round. Neo Share this post Link to post Share on other sites