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[KBS]snajdan

need help for a skin with a different head skin

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I need help with a custom skin based on cfgvehicles

this is what i got now:

class Terror_Bandit_Ti : Soldier_Crew_PMC {
	displayName = "Terrorist (Bandit)";
	model = "\Ca\characters2\opforins\Ins_Lopotev";
	identityTypes[] = {"TerroristUnmasked", "Reading_Glasses"};
	side = 1;
	picture = "\Ca\characters\data\Ico\i_Med_CA.paa";
	icon = "\Ca\characters2\data\icon\i_medic_CA.paa";
	accuracy = 3.7;	// accuracy needed to recognize type of this target
	hiddenSelectionsTextures[] = {"\ca\characters2\civil\citizen\data\Citizen_v4_co.paa"};
	weapons[] = {"Throw","Put"};
	backpack = "";
	magazines[] = {};
	respawnWeapons[] = {"Throw","Put"};
	respawnMagazines[] = {};
	weaponSlots = "1	 + 	4	 + 12*		256	 + 2*	4096	 + 	2	 + 8*	16  + 12*131072";
	canHideBodies = 1;
	class EventHandlers: EventHandlers	{
		init = "this setface ""Merc_Face16""";
		HandleIdentity = 1;
	};
	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\data\hhl.rvmat", "ca\characters\data\us_hhl_wound1.rvmat", "ca\characters\data\us_hhl_wound2.rvmat", "ca\characters2\OpforIns\data\ins_lopotev.rvmat", "ca\characters2\OpforIns\data\W1_ins_lopotev.RVmat", "ca\characters2\OpforIns\data\W2_ins_lopotev.RVmat"};
	};
};

And this is my "Head" class i want to integrate

	class Terrorist_mask : DefaultHead {
	model = "\bb_mercs_desert\MaskHead_1";

	class Wounds {
		tex[] = {};
		mat[] = {"ca\Characters\Heads\Male\DefaultHead\data\hhl_white.rvmat", "ca\characters\heads\male\blackhead\data\hhl_black_Wounds1.rvmat", "ca\characters\heads\male\blackhead\data\hhl_black_Wounds2.rvmat"};
	};
};

but i cant get it to work...i tried it over eventhandler init "this setface "Merc_Face16"""; and over identityTypes[] but it didnt work....the only thing i want to get work is a "differend" body skin with a differend head :/ i hope some1 can help me!

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