tambovskya 1 Posted March 29, 2013 (edited) Dear Community Members, I have made a video on how you can get into the animator viewer, but also how to make a unit play the animation. In many cases people were unable to do it, but I hope that this will help them. This was you can make the unit go into any animation you like. Unit Script: this switchMove "placeAnimation"; this disableAI "ANIM; Trigger Script: [] call BIS_fnc_animViewer; YouTube Video: http://youtu.be/YM7oD9sL6Zw Edited March 30, 2013 by tambovskya Share this post Link to post Share on other sites
Dr_Cox1911 10 Posted March 29, 2013 Thanks (although I already know how to set basic anims), but could you explain why not all animations can be set by switchmove? Or more clearly: how can I set "AinvPknlMstpSnonWnonDnon_medic_1"? Share this post Link to post Share on other sites
tambovskya 1 Posted March 29, 2013 Thanks (although I already know how to set basic anims), but could you explain why not all animations can be set by switchmove? Or more clearly: how can I set "AinvPknlMstpSnonWnonDnon_medic_1"? I was sure that all animations would work with that, but in this case you can try the following: playAction, playActionNow, playMove, switchMove . What you do is replace the switchMove to playMove , or any of the other ones. ---------- Post added at 19:41 ---------- Previous post was at 19:39 ---------- I have just tried the animation, and it works. this switchMove "AinvPknlMstpSnonWnonDnon_medic_1"; this disableAI "ANIM"; Share this post Link to post Share on other sites
killzone_kid 1329 Posted March 30, 2013 There is even quicker way 1. Doubleclick on map in Editor 2. Insert in init field: null = [] spawn {sleep 1; disableSerialization; call BIS_fnc_animViewer;}; 3. Preview Share this post Link to post Share on other sites
Dr_Cox1911 10 Posted March 30, 2013 Thanks for the answer, but I forgot to say that I want to set the animation of the player for an amount of time. My approach: player switchMove "AinvPknlMstpSnonWnonDnon_medic_1"; sleep 10; player switchmove ""; But the player only puts the gun away for a glimpse. Share this post Link to post Share on other sites