CptBBQ 10 Posted March 29, 2013 Hi guys, I´ve been trying to figure this out for a while now but couldn´t find any info on the issue. I there a way to create and configure the "OFPOR site" module during a mission and via script? What I want to achieve is having a random amount of sites on random positions with random strength and so on. Also, the units shouldn´t be there at the mission start. I don´t think this can be done via editor but I don´t know if it´s even possible to do it by script. All I´ve found so far is the class name "site_opfor" and that "createUnit" should be able to create any class defined in cfgVehicles. But how do I setup all the parameters? Thanks in advance. Cheers CptBBQ Share this post Link to post Share on other sites
CptBBQ 10 Posted March 29, 2013 Early bump, because I´m really stuck on this issue... Share this post Link to post Share on other sites
WildFire6 10 Posted March 30, 2013 Do sites work? I would create a bunch of empty sites maybe 30. Set each probability up to 30% that way only 8-12 show up and it changes each time its ran. Name all of them with the same name with a number at the end ex: nme_camp_1, nme_camp_30.. Then add a game logic to count how many are active. Once you have them in a list a lot can be done. You can get the position of each site, create triggers and spawn enemies. Share this post Link to post Share on other sites
CptBBQ 10 Posted March 30, 2013 I think I forgot to mention something important. The module provides an option called 'observation post' (or similar) which causes the units to take positions in military buildings. That´s the part I´m interested in. I totally forgot there are quite a few other options to that module... So basically I´m looking for a flexible and performance friendly way to garrison opfor units in buildings. I guess there are mods that can do this but I was hoping to accomplish it with vanilla content only. Share this post Link to post Share on other sites