mindstorm 8 Posted March 27, 2013 Hey I'm trying to get an AT soldier to shootdown a helicopter. For some reason they don't switch to their launcher. I tried giving them different launchers and selecting the launchers. So they: 1. Dont automaticly switch themselve 2. selectweapon his not working for the secondary weapon (works for handgun). Is this bug or am I doing something wrong? this removeWeapon secondaryWeapon this; this addWeapon "launch_NLAW_F"; this selectWeapon "launch_NLAW_F" Share this post Link to post Share on other sites
cobra4v320 27 Posted March 27, 2013 (edited) My guy fired almost immediately removeAllWeapons this; this addMagazines ["rpg32_aa_f",2]; this addweapon "launch_rpg32_f"; Other option: In the soldiers init: this disableAI "AUTOTARGET"; this disableAI "TARGET"; In a trigger: dude reveal [heli,4]; dude doTarget heli; dude doFire heli; Also the NLAW is an anti-tank weapon, use the RPG launcher instead. Edited March 27, 2013 by cobra4v320 Share this post Link to post Share on other sites
mindstorm 8 Posted March 30, 2013 Thx for that info. I got them to fire at the chopper. But they only fire at it from like 100 meters of distance.... I have a couple of units set-up at a near mountain, from where I can easily hit the chopper with a rpg32_f. The AI however just lies down and does nothing. Same with the doTarget/doFire. They only shoot at the chopper when it's really close. How can I change the distance from where they start shooting? Their skill is maxed out and I even set "setSkill ["spotDistance", 500];". Share this post Link to post Share on other sites