Sarge 1 Posted March 25, 2013 Hi all, am stuck on an issue that took some time already, hope for some help here. let me explain the situation: full MP environment, dedicated server. - I got a trigger defined, that fires whenever a player enters or leaves the trigger. Works like a charm. - I figure out which player leaves or enters by comparing the triggerlist with a variable that i store on the trigger that holds all players. -> works like a charm as well. What i try to do now is that IF a player enters the trigger, i (based on certain conditions) try to switch his side. The way i do that is: _trig_grp = createGroup resistance; sleep 1; { [_x] joinSilent grpNull; sleep 1; diag_log format["XXXXXXX ----- joined nullGrp -----------: %1",_x]; [_x] joinSilent _trig_grp; diag_log format["XXXXXXX ----- joined %2 -----------: %1",_x,_trig_grp]; sleep 1; } foreach _trig_unitlist; In this special example, _trig_unitlist only holds one unit (checked before), so this is only executed on one player. if i check the players side after the above with: diag_log format["|||||||||||||||||| player joined group, side of player set to: %1",side _player_joined]; sleep 1; diag_log format["|||||||||||||||||| player joined group, side of player set to: %1",side _player_joined]; sleep 1; diag_log format["|||||||||||||||||| player joined group, side of player set to: %1",side (_trig_unitlist select 0)]; sleep 1; diag_log format["|||||||||||||||||| player joined group, side of player set to: %1",side _trig_grp]; i do get weird results. _player_joined holds the player object that joined the trigger, _trig_unitlist select 0 is the same, and side _trig_grp shows the side of the defined group. What IS weird is, if i reduce / adjust the sleeps, i get different results. In theory, all 4 diags should show the same value. In reality, it looks like this: 21:26:41 "XXXXXXX ----- joined nullGrp -----------: B 1-1-A:1 (Sarge) REMOTE" 21:26:41 "XXXXXXX ----- joined R 1-1-A -----------: R 1-1-A:1 (Sarge) REMOTE" 21:26:42 "|||||||||||||||||| player joined group, side of player set to: WEST" 21:26:43 "|||||||||||||||||| player joined group, side of player set to: WEST" 21:26:44 "|||||||||||||||||| player joined group, side of player set to: GUER" 21:26:45 "|||||||||||||||||| player joined group, side of player set to: GUER" These results are NOT consistent, sometimes it works sometimes it doesnt. Questions: - is there any delay when creating a group and joining a unit before that unit switches it's side to the one of the group? - is there a known bug with creategroup / joinsilent ? I am looking for a simple way to switch sides for a player, only found the soultion via groups. Any help is highly appreciated, if BI reads this, i would welcome a hint. cheers Sarge Share this post Link to post Share on other sites