morthawt 0 Posted March 23, 2013 Is it possible to add new AI unites and have them follow a waypoint system I already set up for other units? Share this post Link to post Share on other sites
f2k sel 164 Posted March 24, 2013 You should be able to, you could in arma2/oa using copyWaypoints. The only problem was that the original unit needed to stay alive. You usually just use unit hideobject true and unit allowdamage false to keep him alive. It would have been nice if you could have used a gamelogic instead, but doing that gives odd results. Laying paths would be a nice addition if you could just place them without having to use an AI/player unit. Share this post Link to post Share on other sites
morthawt 0 Posted March 24, 2013 So what exactly do I need to do to add other groups of AI to use the same path as another that has already been set up? I don't see anything to do with copyWaypoints Share this post Link to post Share on other sites
2nd ranger 282 Posted March 24, 2013 The unit does not have to be alive, you can just deleteVehicle them at the start. Unit init: AttackWaypoints = group this; deleteVehicle this; then in a script or trigger: groupName copyWaypoints AttackWaypoints; Share this post Link to post Share on other sites