kentrel 1 Posted March 21, 2013 I've made a rooftop extraction script with the Player as pilot. Pretty basic. Units spawn on rooftops, player rescues them. This works well for buildings that have a BuildingPos on the roof. The AI will walk around the various positions, go up and down steps if necessary, and then get in the chopper. For buildings without a BuildingPos on the roof, like most Arma 2 buildings they walk off trying to board the chopper. No combination of stances or waypoints solves this as buildingPos seems to be essential for pathfinding. Now, I could probably solve this by keeping the DoStop command active, and using a MoveInCargo command, but I think its more imersive for the player to watch the AI moving about to get onboard. Is there another way that I haven't thought of to prevent AI walking off the roofs of those particular buildings? An invisible bounding box or something like that? Share this post Link to post Share on other sites
AZCoder 922 Posted March 21, 2013 Long ago I copied this down from somewhere. It creates invisible walls: BIS_fence1 = createVehicle ["InvisibleFence3", getpos gamelogic, [], 0, "CAN_COLLIDE"]; BIS_fence2 = createVehicle ["InvisibleFence2", getpos gamelogic, [], 0, "CAN_COLLIDE"]; This code is merely a guideline for you to experiment with. I have *never* tried it. Share this post Link to post Share on other sites