g00d69 2 Posted March 20, 2013 hi I'am actually configuring equipment for some units in the config.cpp weapon doesn't have items equiped by default,but only in inventory ("optic_hamr" etc....) is there a syntax for equip for example "optic_hamr" directly on the weapon in config.cpp? ? here is a sample of my code : weapons[] = {"FHQ_M4A1_BLK", "hgun_P07_F","Throw","Put","Binocular"}; magazines[] = {"30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","16Rnd_9x21_Mag","16Rnd_9x21_Mag","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShell"}; respawnweapons[] = {"FHQ_M4A1_BLK","hgun_P07_F","Throw","Put","Binocular"}; respawnmagazines[] = {"30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","30rnd_556x45_STANAG","16Rnd_9x21_Mag","16Rnd_9x21_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShell"}; items[] = {"FirstAidKit", "NVGoggles","optic_hamr","acc_flashlight","optic_carryhandle"}; linkeditems[] = {"V_PlateCarrier1_cbr","A_Hip_Beanie","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnitems[] = {"FirstAidKit"}; respawnlinkeditems[] = {"V_PlateCarrier1_cbr","A_Hip_Beanie","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; Thanks for help Share this post Link to post Share on other sites
sakura_chan 9 Posted March 21, 2013 It doesn't work that way. If you want to add a gun with certain attachments, you have to do it by making a new weapon entry in cfgWeapons. You would then add your new weapon to weapons[]. You don't need to mention the individual gun parts in the soldier config. class arifle_MX_ACO_point_gripod_mzls_F : arifle_MX_F { class LinkedItems { class LinkedItemsOptic { slot = "CowsSlot"; item = "optic_ACO"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = "acc_pointer_IR"; }; }; }; thats what a gun config looks like when you are simply changing the attachments. "arifle_MX_F" is the base model, you would add "arifle_MX_ACO_point_gripod_mzls_F" to your soldier and it would have the attachments from your custom gun. Share this post Link to post Share on other sites
g00d69 2 Posted March 21, 2013 It doesn't work that way. If you want to add a gun with certain attachments, you have to do it by making a new weapon entry in cfgWeapons.You would then add your new weapon to weapons[]. You don't need to mention the individual gun parts in the soldier config. class arifle_MX_ACO_point_gripod_mzls_F : arifle_MX_F { class LinkedItems { class LinkedItemsOptic { slot = "CowsSlot"; item = "optic_ACO"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = "acc_pointer_IR"; }; }; }; thats what a gun config looks like when you are simply changing the attachments. "arifle_MX_F" is the base model, you would add "arifle_MX_ACO_point_gripod_mzls_F" to your soldier and it would have the attachments from your custom gun. Thank you very much for help, its working now :) Share this post Link to post Share on other sites
(AEF)Duck 12 Posted January 26, 2016 hey guys, I am trying to get that script to work with the other custom stuff I have done to a weapon. Can anyone see what I have done wrong? The item is showing in the VA with no errors, but the attacments are not coming up. I am trying to add a scope, flashlight, bipod and suppressor class AEF_weapon_mx_sw_bk: arifle_MX_SW_F { scope = 2; author = "Duck"; baseWeapon = "AEF_weapon_mx_sw_bk"; displayName = "(AEF) MX SW Custom"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"aef_weapons\arms\Data\aef_mxsw_blk.paa"}; picture = "\A3\Weapons_F_EPB\Rifles\MX_Black\Data\UI\gear_mx_lmg_black_X_CA.paa"; //compatibleitems[] = {"aef_arco_scope_F"}; }; class LinkedItems { class LinkedItemsOptic { slot = "CowsSlot"; item = "optic_Hamr"; }; class LinkedItemAcc { slot = "PointerSlot"; item = "acc_flashlight"; }; }; }; Share this post Link to post Share on other sites
Intercityboy 3 Posted March 15, 2018 Sorry to revive an age old topic but I'm having a similar problem, I'm only trying to add a torch but it just seems to not load, does the accesory have to be in the same config as the weapon trying to use it/them? Share this post Link to post Share on other sites