Ironmatter 10 Posted March 19, 2013 (edited) Hi all, This is to announce the release of my new module titled Ghost Legacy. It is a Ghost Recon styled group of characters and mission configuration. I have tried to take the original Ghost Recon open-approach to mission objectives and team selection and mix it with the Ghost Recon Future Soldier personalisation of your character and your AI team mates. Throw in some UAVs and ULBs, a little bit of LEA loadout customisation and a dedicated MP OPFOR character with High Command functions to spice up our MP Coop games. As a note: this is more of a test-bed release. If there are improvements that can be made to the structure or scripting please give me a yell. Future intentions include a MSO based MP environment with dynamic team creation and dynamic mission objectives. DL Link: Ironmatter's Ghost Legacy 1.0.1 on Gamefront Armaholic Page: http://www.armaholic.com/page.php?id=19549 Image Image Image Image New Chernarus Template Mission Ironmatter's Chernarus Template Mission on Gamefront Chernarus Template Mission at Armaholic Requires GLT's LHD addon by Myke Version: 1.0.1Author: Ironmatter Moore Requires ARMA2 and ARMA2:OA 1. Required Addons Advanced Combat Environment 2 OA - Core Advanced Combat Environment 2 OA - Extra Community Base Addons Ghillie Suits by Brainbug Sniper Camo Changer by FEINT Tier One Operators by McNools LEA - Loadout Editor For Arma 2 Combined Operations & ACE 2 by [s.o.E] Team - Sons of Exiled SpecOps, Mercs, BlackOps and OpFor units by Schnapsdrosel Desert Mercenaries and BlackOps by SchnapsdroSel RQ-8A by armatec Satellite view (SATCOM) by Pixel Art Studio Recommended Addons ShackTac Fireteam HUD (STHUD) by zx64 ShackTac Interact by Dslyecxi CG animation replacement/enhancement pack by Smookie 2. VERSION HISTORY 1.0.1 - 21MAR2013 - Mission Updated 1.0 - 18MAR2013 - Initial Release 3. ADDON DESCRIPTION - Introduces a 12 man Ghost Team using characters from the Ghost Recon series of games as well as MP/COOP characters. - Template Mission included to play and/or develop further missions from. - FEINT's Camo change script and a modified script that allows profile changing. - Each new unit has a unique identity that can be set by mission editors using -this setidentity "(identity_name)";- Identities are below: this setidentity "Henry_Ramirez"; this setidentity "Scott_Mitchell"; this setidentity "Matt_Beasley"; this setidentity "Will_Jacobs"; this setidentity "Scott_Ibrahim"; this setidentity "Buzz_Gordon"; this setidentity "Marcus_Brown"; this setidentity "Bo_Jenkins"; this setidentity "John_Hume"; this setidentity "Kevin_DeVries"; this setidentity "Eric_Rogers"; this setidentity "Tim_Knight"; Variations on the above identities follow the format below: this setidentity "[FirstName]_[LastName]_DES" for desert environments this setidentity "[FirstName]_[LastName]_MASK" for gasmask (asthetic only) this setidentity "[FirstName]_[LastName]_PARA" for sun/wind/dust goggles this setidentity "[FirstName]_[LastName]_ASLT" for shemagh and helmet/hat Place the appropriate identity string from above in the character's init field and you're good to go. - All characters have been set up with loadouts courtesy of ACEX/LEA combo and all have a backpack to load extra goodies. - A template mission is included in the @GHOST_LEGACY\Missions folder. Drop the GRLXX-Utes_Template.utes folder into your Documents\ArmA2\Missions folder - Server key (Ironmatter.bikey) is located in the @GHOST_LEGACY\keys folder 4. INSTALLATION All of the following files are located within the compressed @GHOST_LEGACY folder. Put the following folder in your \Program Files\Bohemia Interactive\ArmA2 folder: @GHOST_LEGACY Units can be found under "BLUFOR\SFG-5 D Coy\Men 5. ISSUES - A bit of texture flickering noticed. - DO NOT use with the Ghosts for A.C.E 2 addon. - Mission had issues with HC module not loading. 6. Credits Thanks to the following for advice, addons, textures, templates and resources: ACE2 Team, Community Base Addons (CBA) Brain Bug FEINT Norrin - for the Chopper Script McNool [s.o.E] SchnapsdroSel ArMaTeC PXS Shack Tactical SMK Apologies to anyone I have missed. Disclaimer: This addon is used at your own risk and is not affiliated with BIS. If you wish to use any part of this addon or modify this addon in any way you must obtain written permission from myself (see armaholic.com username Ironmatter) and the subsequent creator. If you wish to use this addon as a template for missions or campaigns without altering the core addon go nuts, but give me a yell so I can play it too... Enjoy Edited April 19, 2013 by Ironmatter dl link update Share this post Link to post Share on other sites
J. Schmidt 10 Posted March 19, 2013 I can't wait to test this out, good job and I'll let you know if I come across any problems or have suggestions/feed back. Thanks Share this post Link to post Share on other sites
Ironmatter 10 Posted March 19, 2013 Cheers dude. I look forward to it. Share this post Link to post Share on other sites
J. Schmidt 10 Posted March 19, 2013 (edited) I'm just now playing the mission and it looks very interesting already, but right away on the start up of the mission I was shown multiple errors. I'm going to attempt to continue on, so here's a link to my ArmA 2 OA rpt file with the errors listed: https://docs.google.com/file/d/0BzhUjbXzVBV_eWNwOXlnMzcwdU0/edit Problems: Unable to activate High Command using "Shift+Space Bar" leaving me stuck on the boat. UAV keeps crashing The camera is spectating an enemy AI, is it suppose to do that? Using the -ShowScriptErrors the game found several errors. (A copy of my ArmA 2 OA RPT file is linked above with the list of errors found.) Edited March 19, 2013 by JSF 82nd Reaper Share this post Link to post Share on other sites
Ironmatter 10 Posted March 19, 2013 Cheers for that RPT dude, I'm curious as to the camera too... I'm watching your progress with one eye and fixing issues with the other... Thanks again. Share this post Link to post Share on other sites
Ironmatter 10 Posted March 22, 2013 Give this release a go. Worked to fix the HC on mission startup, stop the UAV from crashing and sort out that camera. DL link above updated. Cheers Share this post Link to post Share on other sites
rs3rr 1 Posted March 22, 2013 Question: I would like to use just the units and not run the missions, what is required to do that. Great looking units. Share this post Link to post Share on other sites
Ironmatter 10 Posted March 22, 2013 I've included an unpbo'd mission folder in the addon. Copy it out of the addon folder into your documents\arma2\missions folder so you can open it in your editor. So you can either copy just the units out of there or copy everything around the Khe Sanh which will let you team select etc. Cool? Share this post Link to post Share on other sites
J. Schmidt 10 Posted March 22, 2013 Thumbs up for the release, I can't wait to test it out and create missions with the template you've provided. Unfortunately I'm currently on a 2 hour trip home for spring break and won't be able to play it for a bit. Share this post Link to post Share on other sites
Ironmatter 10 Posted March 23, 2013 Cheers @JSF 82nd Reaper, Again give me a yell if something ain't working. I think a lot of the issues were scripts trying to load up... Share this post Link to post Share on other sites
Ironmatter 10 Posted March 25, 2013 Update: I'm finishing up a Chernarus Template mission. See images below (using FHQ's Remington Pack not req'd and Smookie's Animations also not required, but still pretty cool). Share this post Link to post Share on other sites
J. Schmidt 10 Posted March 25, 2013 (edited) @Ironmatter, I've been trying to play the Utes template you have but every-time the helicopter gets close to the island no matter which direction I have the Helo come in at it get shot down by an RPG. Is there a certain way that needs to be taken, or are you able to re-position or take away some of the RPGs? But I'm liking it a lot so far it'll be better though once I'm able to have the Helo approach the island and land successfully. Looking forward to trying out your Chernarus version. Edited March 26, 2013 by JSF 82nd Reaper Share this post Link to post Share on other sites
Ironmatter 10 Posted March 26, 2013 @JSF 82nd Reaper, I have successfully landed at the South-eastern beach and at the lighthouse at the Western end of the runway. Getting in too close gets messy and I had to calm my pilots down and set them to limited speed on approach to keep them from charging into a storm of missiles. It almost becomes a secondary op clearing the SAM emplacements so that you can extract. If you want to strip back some of the SAMs feel free...though you can get in there and kill them as well. Share this post Link to post Share on other sites
J. Schmidt 10 Posted March 26, 2013 (edited) @Ironmatter, thanks for the reply, I don't think I've tried calming the pilots down yet, I'll definitely try that and hope for the best or I might have the UAV/ULB clear the landing zone for me if they're capable of doing that. Any estimate on when you think you'll have the Chernarus template done? Keep up the good work. Edited March 26, 2013 by JSF 82nd Reaper Share this post Link to post Share on other sites
Ironmatter 10 Posted March 26, 2013 @JSF 82nd Reaper, I'm just running through the Chernarus mission again, trying to get it to consistently load up all the features in one hit. Problem I'm having is getting tasks to transfer to team members on team switch...but I can post a beta mission if you're keen? Share this post Link to post Share on other sites
J. Schmidt 10 Posted March 26, 2013 I'll let you finish the mission which'll allow me some more time in completing the Utes Template and work on my addon which I believe would fit perfectly for you Ghost Recon missions. (UGV or what I call the MULE). ;) Share this post Link to post Share on other sites
Ironmatter 10 Posted March 26, 2013 @JSF 82nd Reaper, Sounds awesome, I saw your thread and wip pics, very cool. Would be awesome to have the MULE and UGVs in some missions. Share this post Link to post Share on other sites
rs3rr 1 Posted March 26, 2013 Ironmatter, thanks for responding BTW. So I moved the Addon folder with only the Ghost_Legacy files in it and when I open it in my editor areas on the unit were missing only showing white. Where did I go wrong? Thanks again. Share this post Link to post Share on other sites
Ironmatter 10 Posted March 27, 2013 @Rs3rr, no worries dude. Sorry about the delay in reply. Now, out of curiosity, are you running McNool's Tier One Operators addon? If not, that could be causing the missing textures on the characters. Share this post Link to post Share on other sites
Ironmatter 10 Posted April 13, 2013 Heads up all, download link for the Chernarus Template Mission is at the bottom of the initial post. Tell me what you think... We may be able to make a campaign out of these. Share this post Link to post Share on other sites