BullyBoii 10 Posted March 18, 2013 Hi all, im creating an in depth mission with lots of cutscenes and custom dialog, but the main problem iam facing is getting the dialog to play in game this is the description.ext // NOTE: Your sound/radio files must be in the ...\mission\sound // folder and your music files in the ...\mission\music folder. class CfgRadio { // List of sounds (.ogg files without the .ogg extension) sounds[] = { mission_completed_1, mission_completed_2, objective_1_completed, objective_1_intro_1, objective_1_intro_2, objective_1_to_2, objective_2_intro_1, objective_2_intro_2, objective_2_intro_3, objective_2_support_call, objective_3_intro_1, welcome }; // Definition for each sound class mission_completed_1 { name = "mission_completed_1"; // Name for mission editor sound[] = {\sound\mission_completed_1.ogg, db + 1, 1.0}; title = "Objective 3 completed. Well done you have passed the Ironfist gaming training mission. Head on over to our TeamSpeak channel, ts.ironfistgaming.com, to chat with one our Arma 3 Officers about joining the Arma division"; // Text for radio message }; class mission_completed_2 { name = "mission_completed_2"; // Name for mission editor sound[] = {\sound\mission_completed_2.ogg, db + 0, 1.0}; title = ""; // Text for radio message }; class objective_1_completed { name = "objective_1_completed"; // Name for mission editor sound[] = {\sound\objective_1_completed.ogg, db + 0, 1.0}; title = ""; // Text for radio message }; class objective_1_intro_1 { name = "objective_1_intro_1"; // Name for mission editor sound[] = {\sound\objective_1_intro_1.ogg, db + 0, 1.0}; title = ""; // Text for radio message }; class objective_1_intro_2 { name = "objective_1_intro_2"; // Name for mission editor sound[] = {\sound\objective_1_intro_2.ogg, db + 0, 1.0}; title = ""; // Text for radio message }; class objective_1_to_2 { name = "objective_1_to_2"; // Name for mission editor sound[] = {\sound\objective_1_to_2.ogg, db + 0, 1.0}; title = ""; // Text for radio message }; class objective_2_intro_1 { name = "objective_2_intro_1"; // Name for mission editor sound[] = {\sound\objective_2_intro_1.ogg, db + 0, 1.0}; title = ""; // Text for radio message }; class objective_2_intro_2 { name = "objective_2_intro_2"; // Name for mission editor sound[] = {\sound\objective_2_intro_2.ogg, db + 0, 1.0}; title = ""; // Text for radio message }; class objective_2_intro_3 { name = "objective_2_intro_3"; // Name for mission editor sound[] = {\sound\objective_2_intro_3.ogg, db + 0, 1.0}; title = ""; // Text for radio message }; class objective_2_support_call { name = "objective_2_support_call"; // Name for mission editor sound[] = {\sound\objective_2_support_call.ogg, db + 0, 1.0}; title = ""; // Text for radio message }; class objective_3_intro_1 { name = "objective_3_intro_1"; // Name for mission editor sound[] = {\sound\objective_3_intro_1.ogg, db + 0, 1.0}; title = ""; // Text for radio message }; class welcome { name = "welcome"; // Name for mission editor sound[] = {\sound\welcome.ogg, db + 0, 1.0}; title = ""; // Text for radio message }; }; and here is the code in the trigger drill globalChat mission_completed_1; hint "Objective 3 completed. Well done you have passed the Ironfist gaming training mission. Head on over to our TeamSpeak channel, ts.ironfistgaming.com, to chat with one our Arma 3 Officers about joining the Arma division"; i see nothing wrong with the script orhow i am calling it in game, please help :) Thanks, Adam Share this post Link to post Share on other sites
Laufumo11 0 Posted August 16, 2015 I hope you've find the problem by this time, but if you haven't, I've a solution and if someone else is searching for it, he might find my reply useful. I don't know exactly why but the sounds that you've in your Radio folder will be played, but extremely quietly, so if you want to hear them, you'll have to amplify him drastically. For example : class welcome { name = "welcome"; // Name for mission editor sound[] = {\sound\welcome.ogg, +60db, 1.0}; title = ""; // Text for radio message }; PS: Still, be careful not to explode your ears with something like + 180db ! Share this post Link to post Share on other sites