-Snafu- 78 Posted March 18, 2013 I'm using this: Smoke="Smokeshell" createvehicle [(getPos tr1 select 0),(getPos tr1 select 1),0]; To spawn smoke shells to simulate artillery firing smoke rounds to blind enemy AI to an attack. Of course, the default smoke doesn't block AI view but JAM smoke grenades do. I've tried using the JAM classnames for smokes but they don't work and I'm not sure why. As an alternative, would it be possible to use the default BIS smoke grenades but activate the JAM EH so it adds the view block? Share this post Link to post Share on other sites
rellikki 7 Posted March 18, 2013 This should work: Smoke="Smokeshell" createvehicle [(getPos tr1 select 0),(getPos tr1 select 1),0]; [smoke, nil, nil, nil, "SmokeShell"] exec "\JAM_Magazines\fx\man_popSmoke.sqs" Share this post Link to post Share on other sites
-Snafu- 78 Posted March 18, 2013 Thanks Rellikki, works perfectly. Share this post Link to post Share on other sites