MrMichael 10 Posted March 18, 2013 (edited) This is a simple non serious, small scale TvT mission with a twist. You're not fight with or against professional soldiers, but a bunch of thugs. Both sides start with only sidearms, smoke grenades and a pickup truck with supplies in it. There are various backpacks scattered around the map with extra supplies. Situation The two gangs, the P07s and the Rooks have had disputes in the past, but this time it's escalated to a fight over Frankston. Both sides claim this area as their turf and is willing to have a fight over it. There are civilians who live in the town, don't harm them, otherwise the cops will come intervene. We don't want that. Objectives Do what ever it takes to drive the opposing gang from the town. Download links Armaholic mirror: - Gang Warfare (6 vs 6) [ALPHA] v0.3 Ge.tt mirror: http://ge.tt/3s0epvb/v/0 Notes This is my first mission that I've decided to release publicly! Please leave any comments or suggestions for any bugs or how to improve upon the mission! Have fun! Versions v0.3 Fixed AI not getting into the fight, added radios to pickup trucks. v0.2 Fixed some things, added version number. v0.1 Initial release Credits Kegetys' Spectating script 1.06 for Arma 3 Edited March 27, 2013 by MrMichael Share this post Link to post Share on other sites
MrMichael 10 Posted March 23, 2013 Updated to v0.3 v0.3 Fixed AI not getting into the fight, added radios to pickup trucks for use with ACRE (Not required). Share this post Link to post Share on other sites
dr_strangepete 6 Posted May 27, 2013 thanks! was alot of fun even with a few AI too. i needed way more pistol practice. feedback testing on the latest a3 release: -no matter which side wins, the winning team is displayed a mission failed screen -couldn't pick up the backpack on the bridge -when the cops are called, the music goes on for quite a while, but takes the cops even longer to get there. maybe if the airdrop was closer, like the center of town -If AI squad leader, should have a waypoint to search the town, but gets hung up on the 'reload' waypoint. So they all cluster around the truck side thought, consider respawing players who try to leave a certain area during the game, had some random kidnap an AI player in a pickup and start driving all over the island : ) Share this post Link to post Share on other sites