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Redphoenix

Rotor Blur Texture remaining on static rotor.

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Well, we took over the model.cfg and since this day we have the rotor blur texture on the static rotor.

I have checked the cfg and it appears totally fine... Any ideas?

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A missing or incorrectly named named selection is the most likely suspect - double check that it's a) named correctly in the P3D file in O2 (don't know the correct name off the top of my head, I don't make choppers) and b) that it's defined in your model.cfg, under cfgModels -> sections.

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Okay, we'll double-check that later on. I think those parts are missing in the p3d model, because I know that they are definitly written down in the cfg.

I'll edit this poster after we checked.

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Yeah, I know it's the obvious answer, but always good to double check. Are you porting an old A2 model across? There's always the remote possibility that either they've changed the name of the named selection, or that binarizing it with the old tools is causing issues.

Things to rule out, at least.

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