bobby budnick 0 Posted March 15, 2013 I am working on a singleplayer mission set in the future on the huge 51x51km desert map here: http://www.armaholic.com/page.php?id=11674&highlight=DESERT This works fine when you copy the needed Arma 2 and OA dependencies over. Now I want to populate it with very modern and futuristic vehicles. The updated M1A2 TUSK from OA works well enough minus the commander's viewscreen. The Bradley ERA also works well. Unfortunately, the artillery computer on the MLRS and artillery guns is broken. As for view distance, there is some good and some bad with Arma 3. Mostly good. I will break it down now between Arma 2 and Arma 3. These distances are found by experimenting with setviewdistance on Arma 2 and setviewdistance/setobjectviewdistance on Arma 3. Arma 2 - terrain view distance fixed at 15k, object view distance fixed at ~7k Arma 3 - terrain view distance fixed at ~10k, object view distance fixed at 12k. I was able to score a SABOT kill on a light vehicle with my M1A2 at a range of approximately 10.1k! Surely the round's energy had nearly been expended and would have bounced off a tank. So I then wanted some futuristic vehicles to accompany the tanks. The robots District9 and WZR2 from Armaholic do not load at all and show "cannot create entity with abstract type" and then the name of the robot. When I try to spawn one during the mission, I get a similar, shorter error. I don't even know where to start with these because the error is too non-descriptive. I also would like some artillery to take advantage of that long range so I tried the Paladin from Armaholic. It uses complex scripting for the fire control computer and loading system. Unfortunately, it's internal scripting removes it's main gun, and fails to add it back before adding the magazine. I emulated the scripting through triggers and had the exact same problem. I am not seeing any error when the gun fails to be readded to the Paladin. The only error is during firing when the array _weapon is undefined because the gun has not been properly readded to the vehicle. What other 3rd party artillery pieces are out there besides the Paladin? Are there any other futuristic land vehicles that I could use? Did you know about the view distance improvements? Share this post Link to post Share on other sites
SGT Fuller 856 Posted March 16, 2013 Question did you have to spawn them empty or you spawned right out of editor? Share this post Link to post Share on other sites
bobby budnick 0 Posted March 16, 2013 I can spawn the Arma 2 stuff right from the editor. The other 3 vehicles don't work properly even when spawned manually. Share this post Link to post Share on other sites
Leaulux 2 Posted March 16, 2013 It would be great if Waterhiro (Creator of the Mechs from ARMA 2) did a port to A3 but I am not sure if the folks in China/Japan have gotten around to ARMA 3 just yet. Share this post Link to post Share on other sites
bobby budnick 0 Posted March 20, 2013 This problem is not limited to just Waterhiro's robots. Today I tried to spawn a T90 with the same series of errors. Still not sure where to go from here. Can anyone help? Share this post Link to post Share on other sites