JAMIEL 10 Posted March 15, 2013 Im creating a simple mission in the editor for multiplayer and i cant seem to add backpacks into an ammo box. i added the ammo box with all items using init code from: http://www.twitlonger.com/show/l8t2id however it doesnt have backpacks.. are there any 'addbackpackcargo' codes or something like that to get backpacks? Share this post Link to post Share on other sites
cobra4v320 27 Posted March 15, 2013 You cannot add a container into another container. Share this post Link to post Share on other sites
JAMIEL 10 Posted March 15, 2013 there are vests in there though and you can hold items in those.. are they not the same class? Share this post Link to post Share on other sites
SicSemperTyrannis 5 Posted March 15, 2013 there are vests in there though and you can hold items in those.. are they not the same class? You make a good and valid point, but ARMA's engine doesn't allow it for whatever reason. Share this post Link to post Share on other sites
JAMIEL 10 Posted March 15, 2013 shuxxx.. is there any way i can add backpacks to my mission so i can carry one even if i dont start the mission with one? Share this post Link to post Share on other sites
cobra4v320 27 Posted March 15, 2013 Yeah addbackpack Share this post Link to post Share on other sites
ARMAidiot 1 Posted March 15, 2013 this addbackpackcargo ["B_AssaultPack_khk",3]; this addbackpackcargo ["B_AssaultPack_khk_holder",3]; this addbackpackcargo ["B_AssaultPack_dgtl",3]; this addbackpackcargo ["B_AssaultPack_rgr",3]; this addbackpackcargo ["B_AssaultPack_rgr_Medic",3]; this addbackpackcargo ["B_AssaultPack_rgr_Repair",3]; this addbackpackcargo ["B_AssaultPack_sgg",3]; this addbackpackcargo ["B_AssaultPack_blk",3]; this addbackpackcargo ["B_AssaultPack_blk_DiverExp",3]; this addbackpackcargo ["B_AssaultPack_blk_DiverTL",3]; this addbackpackcargo ["B_AssaultPack_cbr",3]; this addbackpackcargo ["B_AssaultPack_mcamo",3]; this addbackpackcargo ["B_AssaultPack_ocamo",3]; this addbackpackcargo ["B_Kitbag_mcamo",3]; this addbackpackcargo ["B_Kitbag_sgg",3]; this addbackpackcargo ["B_Kitbag_cbr",3]; this addbackpackcargo ["B_FieldPack_blk",3]; this addbackpackcargo ["B_FieldPack_blk_DiverExp",3]; this addbackpackcargo ["B_FieldPack_blk_DiverTL",3]; this addbackpackcargo ["B_FieldPack_ocamo",3]; this addbackpackcargo ["B_FieldPack_cbr",3]; this addbackpackcargo ["B_FieldPack_cbr_AT",3]; this addbackpackcargo ["B_FieldPack_cbr_Repair",3]; this addbackpackcargo ["B_Carryall_ocamo",3]; this addbackpackcargo ["B_Carryall_oucamo",3]; this addbackpackcargo ["B_Carryall_oucamo_Exp",3]; this addbackpackcargo ["Bag_Base",3]; this addbackpackcargo ["B_AssaultPack_Base",3]; this addbackpackcargo ["B_Kitbag_Base",3]; this addbackpackcargo ["B_FieldPack_Base",3]; this addbackpackcargo ["B_Bergen_Base",3]; this addbackpackcargo ["B_Carryall_Base",3]; Hope this helps : ) Since the post OP was referring to a twitter message from me, I'll update the post. Share this post Link to post Share on other sites
ovenmit 11 Posted March 15, 2013 strange... I have a script that fills a crate with all weapons, items and backpacks addBackpackCargoGlobal EDIT: Oh snap. Beaten! Share this post Link to post Share on other sites
cobra4v320 27 Posted March 15, 2013 Tested. Wow apparently you can do this in ARMA 3 and it must have been fixed in ARMA 2 OA. Share this post Link to post Share on other sites
JAMIEL 10 Posted March 16, 2013 Thank you all! First time editing in Arma.. It's great. I gotta learn more. Share this post Link to post Share on other sites