bigpickle 0 Posted March 15, 2013 (edited) What would be the process for swapping particles effects around in ArmA3. I want to create a cfg patches to tell the engine to display the bullet/water impact particle effect instead of the blood particle effect when bodies are hit. Once I have that working I will then change the colour of the effect. Really going to need some help for people in the know to achieve the initial cfg patches to swap the effects over, so any direction or coding examples would be very much appreciated. Reagrds Bigpickle Edited March 15, 2013 by Bigpickle Share this post Link to post Share on other sites
nikita320106 0 Posted March 15, 2013 just search BulletBase class then look into class HitEffects { Hit_Foliage_green = "ImpactLeavesGreen"; Hit_Foliage_Dead = "ImpactLeavesDead"; Hit_Foliage_Green_big = "ImpactLeavesGreenBig"; Hit_Foliage_Palm = "ImpactLeavesPalm"; Hit_Foliage_Pine = "ImpactLeavesPine"; hitFoliage = "ImpactLeaves"; hitGlass = "ImpactGlass"; hitGlassArmored = "ImpactGlassThin"; hitWood = "ImpactWood"; hitMetal = "ImpactMetal"; hitMetalPlate = "ImpactMetal"; hitBuilding = "ImpactPlaster"; hitPlastic = "ImpactPlastic"; hitRubber = "ImpactRubber"; hitConcrete = "ImpactConcrete"; hitMan = "ImpactEffectsBlood"; hitGroundSoft = "ImpactEffectsSmall"; hitGroundHard = "ImpactEffectsHardGround"; hitWater = "ImpactEffectsWater"; }; just replace ImpactEffectsBlood for any another Share this post Link to post Share on other sites
bigpickle 0 Posted March 15, 2013 (edited) Thanks for the reply nikita, i did like below but still got what appeared to be the stock blood, what I'm looking for is that cloud effect. class CfgPatches { class SpeedOfSoundAlpha_BloodCloud { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgAmmo { class BulletBase; // External class reference class B_65x39_Caseless: BulletBase { class HitEffects { hitman = "ImpactEffectsWater"; }; }; }; Edited March 15, 2013 by Bigpickle Share this post Link to post Share on other sites
mr_centipede 31 Posted March 15, 2013 probably need something in requiredAddons? things like Ca_Weapons maybe? I say this because I had a kind of similar problem with A2:BAf. I was trying to replace BAF MTP model to something else, but it doesn't work. Then I put in required addons "ca_character_baf" or something like that, it works. Just a speculation Share this post Link to post Share on other sites
bigpickle 0 Posted March 15, 2013 (edited) If i use the required addons, i always get an error saying it requires the addons, like the game isnt detecting the pbo's Also im beginning to think this area is protected atm in the super class levels. Edited March 16, 2013 by Bigpickle Share this post Link to post Share on other sites