AbortedMan 1 Posted March 14, 2013 I'm pretty new to scripting in ArmA, so I'm kinda in over my head here, but I'm hoping someone can help me out... I have an already-made-mission that defines specific pre-set loadouts for players to choose from which contain their respective gear for their role in a class defining .hpp file. The loadouts call the ArmA3 unit class names for the different types of soldiers in the game: "B_soldier_AR_F" Automatic Rifleman "B_soldier_exp_F" Explosives Specialist "B_Soldier_GL_F" Grenadier "B_Helipilot_F" Helicopterpilot "B_soldier_M_F" Machine Gunner "B_medic_F" Medic "B_Soldier_F" Rifleman "B_soldier_repair_F" Repair Specialist "B_soldier_LAT_F" Anti Tank "B_Soldier_SL_F" Squad Leader "B_Soldier_lite_F" Rifleman lite "B_Soldier_TL_F" Teamleader Those unit class names come pre-equipped with pre-defined uniforms...my question: is it possible to change the uniforms of these classes so that I may change the camo pattern for the loadout/role? Apologies if I'm asking this question incorrectly, I'm trying to fill in the gaps as best as possible. Share this post Link to post Share on other sites
tholozor 18 Posted March 15, 2013 (edited) In a unit's init line: removeUniform this; this addUniform "classname"; Uniform classnames can be found here: http://browser.six-projects.net/cfg_weapons/tree?utf8=%E2%9C%93&version=67&commit=Change Also, try not to use the Mods Discussion area for scripting questions. Edited March 15, 2013 by Tholozor Share this post Link to post Share on other sites