ekin06 1 Posted March 17, 2013 zooloo, i just set the mission public on our dedi. there must be still something malfunction. if i create the server and each player select its appropriated team, only cops seem to spawn and then it says "Round initializing..." + does nothing anymore. help ;) Share this post Link to post Share on other sites
zooloo75 834 Posted March 17, 2013 zooloo, i just set the mission public on our dedi. there must be still something malfunction. if i create the server and each player select its appropriated team, only cops seem to spawn and then it says "Round initializing..." + does nothing anymore. help ;) Thanks for the heads-up! Mission fixed, grab the latest file! Share this post Link to post Share on other sites
Lucasmnunesk 2 Posted March 17, 2013 Are the systems optional? Like the supression system? I don't like this kind of supression system, if you made it optional it would be better. BTW i did not played it yet but it looks fun and i will play when i have a better ISP. If the supression system is optional then it is great! edit: It would be really nice if you could make a way to set up the game in the beggining that would give the options to choose what we want to use, like disable the respawn/supression system. Then it would be a perfect casual mission Share this post Link to post Share on other sites
zooloo75 834 Posted March 17, 2013 Update! Redid the rounds system to work on dedicated servers! Also implemented Virtual Ammobox System by Tonic! It is now safe to host on a dedicated server :) Tested, etc! ---------- Post added at 11:19 PM ---------- Previous post was at 11:04 PM ---------- Are the systems optional? Like the supression system? I don't like this kind of supression system, if you made it optional it would be better. BTW i did not played it yet but it looks fun and i will play when i have a better ISP. If the supression system is optional then it is great!edit: It would be really nice if you could make a way to set up the game in the beggining that would give the options to choose what we want to use, like disable the respawn/supression system. Then it would be a perfect casual mission Good idea, I will work on mission parameters on the next update! Share this post Link to post Share on other sites
progamer 14 Posted March 18, 2013 (edited) Update! Redid the rounds system to work on dedicated servers! Also implemented Virtual Ammobox System by Tonic!It is now safe to host on a dedicated server :) Tested, etc! ---------- Post added at 11:19 PM ---------- Previous post was at 11:04 PM ---------- Good idea, I will work on mission parameters on the next update! I have some ideas on how to make this mission a lot more fun and enjoyable. Hope you take the time to consider each of my ideas: -Weather and time should be full customizable. -Dyslexi's paper doll menu could also be modified to be used as a better more streamlined load out selection system. - A way to randomly switch teams in between rounds. -Spectator system for the dead that includes not being able to communicate with the living. -Increase in total number of players ingame as an option. -Different locations and/or radomized scenario selection or vote selection for different hostage scenarios. - A scenario idea would be to have a convoy were the terrorists are transporting hostages and the cops have to ambush or attack the convoy and rescue the terrorists. -Another scenario idea would be to have the terrorists try and get the hostages to an aircraft or boat to win. The cops would have to stop them from reaching the destination. -Way to properly breach doors. -Slight increase in airport map size. -Way to tie up and handcuff people. This could include duct taping their mouths so they can't speakand making them unable to move or very slow unless dragged by the terrorists. Hostages could break free if the terrorists ignore them but the process of breaking free is evident from the terrorists view and they could stop the hostage. -An acual radio that both cops and the terrorist have which could be used for negotiations and role play. -Have the helicopter fly in and land at the start and then take off and fly away at the end with the hostages and cops. It would fly once all hostages were aboard, cops could get on and ride while hostages were boarding. Edited March 18, 2013 by ProGamer Share this post Link to post Share on other sites
alphasbre 1 Posted March 19, 2013 (edited) this setObjectTexture [1, "yourtexture.here"];this setObjectTexture [0, "yourtexture.here"];this setObjectTexture [2, "yourtexture.here"]; I was messing around in the editor and that was used in one mission that had custom textures, and the textures worked I believe you have to call it three times due to you having three different clothing parts. Head, Chest, and Uniform Edited March 19, 2013 by alphasbre Share this post Link to post Share on other sites
zooloo75 834 Posted March 19, 2013 Thanks I will try that when I get home! Share this post Link to post Share on other sites
zooloo75 834 Posted March 19, 2013 this setObjectTexture [1, "yourtexture.here"];this setObjectTexture [0, "yourtexture.here"];this setObjectTexture [2, "yourtexture.here"];I was messing around in the editor and that was used in one mission that had custom textures, and the textures worked I believe you have to call it three times due to you having three different clothing parts. Head, Chest, and Uniform I spawned every single infantry on Blufor with the setobjecttexture scripts and I found that I retextured the wrong unit -.- Oh well, atleast I know it works still :P Share this post Link to post Share on other sites
zooloo75 834 Posted March 20, 2013 The official Hostage Rescue: Extreme dedicated server is up! Filter "[DODG/DS-RP] Hostage Rescue: Extreme (Official)" Share this post Link to post Share on other sites
zooloo75 834 Posted March 23, 2013 (edited) Working on a retexture for the police truck. Also going to fix vehicle respawns for the next update. - Next Update - 1. Able to select which loadout you want to spawn with 2. Police trucks 3. Vehicle respawns fixed 4. Cop respawn position moved 5. Altered the police vehicle lights code to change brightness if night or day so they can be seen Edited March 24, 2013 by zooloo75 Share this post Link to post Share on other sites
zooloo75 834 Posted March 24, 2013 Updated! - Added the ability to choose which loadout one can use; added horns to vehicle (h key); reskinned the trucks; fixed vehicle respawns; moved cop spawn; altered police lights. Share this post Link to post Share on other sites
alphasbre 1 Posted March 25, 2013 Awesome job man testing it now Share this post Link to post Share on other sites
zooloo75 834 Posted March 27, 2013 Update - Implemented a helmet cam script made by Tajin. Mainly used for the cops. This will allow teammates to observe each other. Share this post Link to post Share on other sites
gonzales 1 Posted March 28, 2013 Can become a pretty good mod but, for now it's too easy for hostages to leave the jail area. Have you thinking to implement Tasers instead of the gun or an action which would bring hostages in Jail? nice job & good continuation ;) I wait impatiently the next updates Share this post Link to post Share on other sites
leathery420 10 Posted March 29, 2013 Gonzales, It's quite easy to keep them where you want, and you can smack them around with 8 on the numberpad. You keep an eye on them, and if they run away in plain sight put them down and make an example to the remaining hostages. By the way great mission, would love to see it in other areas of the island later on, thanks. Share this post Link to post Share on other sites
zooloo75 834 Posted March 29, 2013 Your wish is going to come true! After each round the location will change! :) Will put up the update when it is ready! Share this post Link to post Share on other sites
zooloo75 834 Posted March 30, 2013 Update! Scenario system implemented! Share this post Link to post Share on other sites
bjwimer 1 Posted March 30, 2013 I like the punching... Can't seem to get it to work in my mission.. What is your secret master. Share this post Link to post Share on other sites
zooloo75 834 Posted March 30, 2013 I like the punching... Can't seem to get it to work in my mission.. What is your secret master. ts.goguerrero.com:9767 Get on my Teamspeak and I can help you out :) EDIT: Hotfix uploaded; border on the new scenario didn't leave cops enough space to exit their base. Share this post Link to post Share on other sites
bjwimer 1 Posted March 30, 2013 (edited) Click here for my steam screenies Short sleeves are Civie clothing. If you want long sleeve you have to use one of the overall skins... Until I can figure out which texture combat clothes/vest are. Edited March 30, 2013 by bjwimer Share this post Link to post Share on other sites
zooloo75 834 Posted March 30, 2013 (edited) 4 new camos made from scratch for the terrorists! :) Very compressed (approx 200kb per texture). ---------- Post added at 04:17 PM ---------- Previous post was at 03:52 PM ---------- Update! Terrorist retextures are in! After each round the server chooses one of the four textures at random and assigns it to all the terrorists. Edited March 30, 2013 by zooloo75 Share this post Link to post Share on other sites
zooloo75 834 Posted March 30, 2013 (edited) Next update - Fixed Virtual Ammobox exploit, fixed a possible bug with camo switching, randomized time each round, vehicles get repaired each round, certain buildings will have lighting (wrote a new function for this). ---------- Post added at 11:10 PM ---------- Previous post was at 09:52 PM ---------- Mission updated! Edited March 30, 2013 by zooloo75 Share this post Link to post Share on other sites
zooloo75 834 Posted March 31, 2013 Upcoming feature - Flashbangs! Share this post Link to post Share on other sites
zooloo75 834 Posted March 31, 2013 Updated! Chemlights act as flashbangs! Players that look at the flashbang within a 15m area with be temporarily blinded. Share this post Link to post Share on other sites
zooloo75 834 Posted April 2, 2013 Update! UPDATE #13: Map size increased from 400m to 600m. Leaving the game area will prompt a warning 50m before the threshold. Melee now slightly damages people. Share this post Link to post Share on other sites