SpecOp9 0 Posted March 13, 2013 (edited) Partly for Zipper5, but feel free to add your own ideas and check to see if you like this one. Modules have been a much needed feature in past editors, but its current implementation can be somewhat difficult. Instead of creating multiple modules for, say, one objective and using the editor to link everything with sync, it would be extremely easy if modules had a node-based editor within each module that allowed me to set everything up. For example current workflow for creating one objective: 1. Create module > Intel > Create Task > Enter info 2. Create module > Intel > Set task state > (Succeed mission) 3. Create module > Intel > Set task state > (Epic failed mission) 4. Create module > Intel > Set task destination 4. Create completion trigger 5. Sync everything together (the confusing part) The idea would be to have just one module for objective one. The create task, set task, task destination should be "nodes". Here is a very ugly blueprint of what I mean The linking and syncing would be done within the module entirely itself. Also, it would be awesome if mission editors could create their own nodes. You could also add a "trigger activate" node, and also put a "isDestination" node. That way, you place ONE module where the objective is, and all you have to do is simply sync it to the player, and thats it. Edited March 13, 2013 by SpecOp9 Share this post Link to post Share on other sites
cobra4v320 27 Posted March 13, 2013 Looks similar to the FSM tool Share this post Link to post Share on other sites
SpecOp9 0 Posted March 13, 2013 Also very much like UDKs Kismet. Share this post Link to post Share on other sites