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thedog88

texture is all over the place in o2 but fine in 3ds

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hey guys,

i've searched but cant find anything specific. so my issue is, i created a model of an artillery shell with wires (IED) in 3ds no problem. i unwrapped it in 3ds and textured it in Photoshop. so far so good. i then ported it into o2 and converted the file to a tga/paa etc. intially i couldnt even get that texture in game but now its working. my only problem is, it doesnt seem to be mapped right. im kind of new to all this especially when it comes to O2 so please if you reply, put your answer in newbie terms if you can. anyways here is my model textured in 3ds along with the texture and map

here is my model in oxygen all gaggle (insert bad word here)

here is in game as well as o2 3d viewer

i just cant figure out why my mapping is all jacked up :( been in the armaverse since 2007... dont let me down brethren :)

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ill check it out after work today, thank you very much.

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Adumb thank you so much! i followed your advice. VM_s-P3D_Export did the trick right off the bat.

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