thedog88 4 Posted March 13, 2013 hey guys, i've searched but cant find anything specific. so my issue is, i created a model of an artillery shell with wires (IED) in 3ds no problem. i unwrapped it in 3ds and textured it in Photoshop. so far so good. i then ported it into o2 and converted the file to a tga/paa etc. intially i couldnt even get that texture in game but now its working. my only problem is, it doesnt seem to be mapped right. im kind of new to all this especially when it comes to O2 so please if you reply, put your answer in newbie terms if you can. anyways here is my model textured in 3ds along with the texture and map http://imageshack.us/a/img266/1309/3dsshell.png (281 kB) here is my model in oxygen all gaggle (insert bad word here) http://img208.imageshack.us/img208/5176/82998008.png (132 kB) here is in game as well as o2 3d viewer http://img507.imageshack.us/img507/3876/ingamer.png (561 kB) i just cant figure out why my mapping is all jacked up :( been in the armaverse since 2007... dont let me down brethren :) Share this post Link to post Share on other sites
Messiah 2 Posted March 13, 2013 http://forums.bistudio.com/showthread.php?144642-300-Texture-Warping-(With-Pictures!)&highlight=texture+fire If I understand correctly, then that thread seems too have the same issue, and a few posts down there is a link to a solution. Hope that helps. Share this post Link to post Share on other sites
thedog88 4 Posted March 13, 2013 ill check it out after work today, thank you very much. Share this post Link to post Share on other sites
adumb 0 Posted March 13, 2013 I would check any unmapped faces and remove them. It looks like a 2k map, which should work just fine. http://community.bistudio.com/wiki/Arma_3_Modding_Characters Have you tried VM_s-P3D_Export? Share this post Link to post Share on other sites
thedog88 4 Posted March 14, 2013 Adumb thank you so much! i followed your advice. VM_s-P3D_Export did the trick right off the bat. Share this post Link to post Share on other sites