BinaryMan 1 Posted March 12, 2013 I am wanting to move all 6 newly created ai units to the a marker called "CenterOfTown". The script below correctly creates 1 rifleman with the rank of sergeant and 5 rifleman units with the rank private. The script below also puts all of the units into the same group. However my script is not moving the newly created units to the "CenterOfTown" marker, I have double check to make sure that I have spelled the name of my marker correctly. Further more, I am not seeing any syntax errors in my code. Can anyone see what I am doing wrong here? _NewGroup = createGroup east; for [{_i = 0}, {_i < 6}, {_i = _i + 1}] do { _MarkerToSpawnAt = format ["A%1", _i]; if( _i == 0) then { "O_Soldier_F" createUnit [getMarkerPos _MarkerToSpawnAt, _NewGroup, "ACommander = this", .5, "SERGEANT"]; } else { "O_Soldier_F" createUnit [getMarkerPos _MarkerToSpawnAt, _NewGroup, "", .5, "PRIVATE"]; }; }; Hint "Finished Createing"; sleep 2; ACommander doMove (getMarkerPos "CenterOfTown"); Hint "Moved"; sleep 2; Thank you in advance. Share this post Link to post Share on other sites
Woodpeckersam 18 Posted March 12, 2013 Not tested but maybe try... leader _newGroup doMove (getMarkPos "CenterOfTown"); Share this post Link to post Share on other sites
BinaryMan 1 Posted March 12, 2013 (edited) Not tested but maybe try... leader _NewGroup doMove (getMarkerPos "CenterOfTown"); The following code above does not move any units to the Marker "CenterOfTown". I did a quick test just now with the following code. _NewGroup = createGroup east; "O_Soldier_F" createUnit [getMarkerPos "A1", _NewGroup, "", .5, "SERGEANT"]; leader _NewGroup doMove (getMarkerPos "CenterOfTown"); The code above DOES properly move the single spawned unit to the town. I am even more perplexed to the reason why the code below is not moving the entire group to the town. _NewGroup = createGroup east; for [{_i = 0}, {_i < 6}, {_i = _i + 1}] do { _MarkerToSpawnAt = format ["A%1", _i]; _GoToMarker = "CenterOfTown"; if( _i == 0) then { "O_Soldier_F" createUnit [getMarkerPos _MarkerToSpawnAt, _NewGroup, "", .5, "SERGEANT"]; } else { "O_Soldier_F" createUnit [getMarkerPos _MarkerToSpawnAt, _NewGroup, "", .5, "PRIVATE"]; }; }; leader _NewGroup doMove (getMarkerPos "CenterOfTown"); In order to run my code do the following: Place down 5 markers. Name the first marker "A1". Name the second marker "A2". ... Name the fifth marker "A5". Create a game logic module and under its init line type dummy = [] execVM "NameOfYourSqfFile.sqf"; Lastly create a marker and name it "CenterOfTown" Edited March 12, 2013 by BinaryMan Changed the instructions for running my code to be more clear Share this post Link to post Share on other sites
BinaryMan 1 Posted March 13, 2013 Does nobody know what the problem is? I'm quite stuck. ---------- Post added at 01:24 ---------- Previous post was at 00:07 ---------- I figured out the problem, I need to send an order to each unit to move not just the leader. This was my fundamental misunderstanding. Thank you ArmaSalt3! Share this post Link to post Share on other sites
Woodpeckersam 18 Posted March 13, 2013 no probs mate =) this is how i would have done it with regards to moving each individual units. How about you? {_x doMove (getMarkerPos "CenterOfTown")} foreach units _NewGroup; Share this post Link to post Share on other sites
BinaryMan 1 Posted March 16, 2013 My Solution is as follows: units _NewGroup doMove (getMarkerPos "CenterOfTown"); I'm not sure which one is faster (if one is faster than the other) or easier to read. Thoughts? Share this post Link to post Share on other sites