Jump to content
Sign in to follow this  
VorpalBunnie

Ability to steady primary weapon on cover/fortification? [Suggestion]

Is this a good idea?  

  1. 1. Is this a good idea?

    • Yes, my soldier should be able to steady his weapon on cover.
      0
    • Yes, but needs a lot of polish/refinement before being game ready.
      0
    • No! The weapon sway values should be the same for each stance regardless of cover.
      0


Recommended Posts

This is more of a suggestion for future features I guess.

Why can't you rest your weapon on cover to stable it?

Many of the watchtowers and pre-fab barracks have short cover on their roofs to protect infantry on them, but the cover only hampers snipers. In order to get the steady scope that snipers need, they need to go prone. But going prone is not an option because you can't see over the cover! Same goes for sniping out of windows

In order to aim over the wall one needs to be in a standing crouch position. But this position is hardly better than standing and makes long range sniping hard.

In a real life situation (assuming a sniper had to set up using a window or low cover) they would rest the rifle on the cover to steady it, using a bipod if they have one. If I was in an urban environment as a marksman I would much rather stand inside by a window leaning against the wall to steady my aim, as opposed to climbing on the roof and laying down.

All I'm asking for is a small decrease in scope sway when aiming over/through certain types cover (such as the walls of a prefab watchtower, or the window of a house).

Right now fortifications are kind of detrimental to the defenders. While they are protected from gunfire, attackers (who can be prone in the distance) are able to put much more accurate fire on the defenders when they peek out to shoot.

Which is why if I'm defending against anyone at a range farther than 200m I leave the cover made for me so I can lay down on the ordinary ground.

Does anyone feel the same?

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×