hundredyears 1 Posted March 12, 2013 (edited) So I have an animation that would look great in the porta potty and how can i attach the ai in it? the animation is "c5efe_MichalLoop" it's part of a search and rescue mission i'm making. Fix it :D found the attachto command and just play around with it. here is the code. unit1 attachto [toilet,[0,0,-1]]; unit1 switchmove "c5efe_MichalLoop";unit1 disableai anim; spawn a unit spawn a toilet and move the unti ontop of the toilet, play around the [0,.5,-1] -1 being the height 0 behind the axis x .5 being the axis y something like that :). think of the possibility :D Edited March 12, 2013 by hundredyears Share this post Link to post Share on other sites