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hundredyears

Porta Potty and AI attatch to

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So I have an animation that would look great in the porta potty and how can i attach the ai in it? the animation is "c5efe_MichalLoop" it's part of a search and rescue mission i'm making.

Fix it :D found the attachto command and just play around with it. here is the code.

unit1 attachto [toilet,[0,0,-1]]; unit1 switchmove "c5efe_MichalLoop";unit1 disableai anim;

spawn a unit spawn a toilet and move the unti ontop of the toilet, play around the [0,.5,-1] -1 being the height 0 behind the axis x .5 being the axis y something like that :).

think of the possibility :D

Edited by hundredyears

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