jeppelykke 0 Posted July 14, 2002 Hey All... Anyone have a respawn script or any idea how i can make 5 random respawn places on a map when you die it waits i dont know know say 5-10 sec and it random select one of the 5 respawn places and you start from that location. I Hope you can help i badly needs this for a mulitplayer map ALL VS ALL! Any input is welcome, dont have a script but an idea how please let me know, doubt i can work it out but might be i can mix the thoughts and get it to work. Best Regards Jeppe Lykke, Denmark Share this post Link to post Share on other sites
anders@dac.se 0 Posted July 15, 2002 make a script.. #Loop ?(not alive Player1) : Goto "ReSpawn" goto "Loop" #Respawn Player1 SetDammage 0 RndRespawn = Random 4 ?(RndRespawn == 0) : Player1 setpos getpos Respawn1 ?(RndRespawn == 1) : Player1 setpos getpos Respawn2 ?(RndRespawn == 2) : Player1 setpos getpos Respawn3 ?(RndRespawn == 3) : Player1 setpos getpos Respawn4 ?(RndRespawn == 4) : Player1 setpos getpos Respawn5 Share this post Link to post Share on other sites
jeppelykke 0 Posted July 15, 2002 Thanx man You just saved our next netparty, this will make a stander in all my Maps Best Regards Jeppe Lykke, Denmark Share this post Link to post Share on other sites
bn880 5 Posted July 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (anders@dac.se @ July 15 2002,06:09)</td></tr><tr><td id="QUOTE">make a script.. #Loop ?(not alive Player1) : Goto "ReSpawn" goto "Loop" #Respawn Player1 SetDammage 0 RndRespawn = Random 4 ?(RndRespawn == 0) : Player1 setpos getpos Respawn1 ?(RndRespawn == 1) : Player1 setpos getpos Respawn2 ?(RndRespawn == 2) : Player1 setpos getpos Respawn3 ?(RndRespawn == 3) : Player1 setpos getpos Respawn4 ?(RndRespawn == 4) : Player1 setpos getpos Respawn5<span id='postcolor'> Random 4 returns float values which mostly return numbers other than 1 2 3 4. try RndRespawn = Random 5; ?(RndRespawn <= 1) :............................... . . . also try @(not alive Player1) #Respawn . . . This assumes you make your respawn time 0... but sometimes the script kicks in before the respawn takes place in which case undesired effects take place. Share this post Link to post Share on other sites