DCeighty8 1 Posted March 11, 2013 I am building a simple Capture the Base game mode for multiplayer, and I'm using a trigger on timeout to end the mission currently when one team holds the base for two minutes. It works fine with one rather large issue. It doesn't seem to reset the timer properly when the condition (east countSide thislist == 0 AND west countSide thislist >= 1) gets interrupted by an enemy player entering the area. It will reset the count down timer when all West players leave the area, but if the number of East players increases in the area it continues to count down instead of stopping and resetting when the conditions are met again. Hopefully someone can shed some light on this for me. Thanks in advance! Share this post Link to post Share on other sites