dragula 12 Posted March 11, 2013 (edited) the problem in first person I have this with a lot of weapon, think I just missing some thing? If can help 3rd person fine Edited March 12, 2013 by dragula Share this post Link to post Share on other sites
Vespa 1 Posted March 11, 2013 (edited) make sure to use non-alpha texture, and name it "something_CO.tga". If you use 8-bit alpha texture, it will confuse the Z channel. Quick check is to write "forcenotalpha = 1" into Named Property window of Geometry LOD. If it works, then it is an alpha problem. But, erase the alpha anyway, as it decreases performance. If you absolutely need something transparent, then use extra texture for alpha stuff. Btw, the ironsights look not very useful, in this case I advise to compromise and make the rear sight less view obscuring. In reality you can see pretty good even through very small hole, because of light bending and two eyes. In game you don't have that Edited March 11, 2013 by Vespa Share this post Link to post Share on other sites
dragula 12 Posted March 11, 2013 (edited) ok I try I do alpha check that it some simple, been driving batty it work find with no texture. I will change sight too. Vespa thank you for your time great help. tested it work great now Edited March 11, 2013 by dragula Share this post Link to post Share on other sites
dragula 12 Posted March 12, 2013 (edited) http://img834.imageshack.us/img834/2328/20130312.jpg (203 kB) still need to get bolt animations working, and texture, shaders Edited March 12, 2013 by dragula Share this post Link to post Share on other sites
dragula 12 Posted March 12, 2013 A3 LOD Memory for eyes Share this post Link to post Share on other sites
dragula 12 Posted March 12, 2013 (edited) think i got it Edited March 13, 2013 by dragula Share this post Link to post Share on other sites