radical.ghost 0 Posted March 9, 2013 (edited) Hi there, I'd like to draw some attention on a glitch that gives players the ability to see through walls and other objects in the hope that Bohemia Interactive gets aware of how important it is to fix this. This glitch has been around for a while now breaking pvp gameplay long enough and since we're in alpha, I think there is no issue in reporting such things publicly. Here's the video showing how to reproduce: I created a report of the issue here: http://feedback.arma3.com/view.php?id=3356 Thank you for your attention, r:g Edited March 9, 2013 by radical.ghost added youtube link Share this post Link to post Share on other sites
gnc_lord_mdb 11 Posted April 1, 2013 These config changes largely resolve this issue. If it is otherwise technically solvable then you should disable the zoomin class CfgPatches { class al_fristview_01 { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_Characters_F"}; }; }; class CommanderOptics; class MainTurret; class NewTurret; class Turrets; class ViewCargo; class ViewGunner; class ViewOptics; class ViewPilot; class CfgVehicles { class Land; class All { class ViewPilot { initFov = 0.75;//0.9; minFov = 0.75;//0.42; maxFov = 0.9;//0.9; }; class ViewCargo { initFov = 0.75;//0.7; minFov = 0.75;//0.42; maxFov = 0.85;//0.85; }; class ViewOptics { initFov = 0.75;//0.7; minFov = 0.75;//0.42; maxFov = 0.85;//0.85; }; }; class Man: Land { class ViewPilot: ViewPilot { initFov = 0.75;//0.95; minFov = 0.75;//0.4; maxFov = 1.1;//1.1; }; }; class CAManBase: Man { class ViewPilot: ViewPilot { initFov = 0.75;//0.7; minFov = 0.75;//0.25; maxFov = 1.1;//1.1; }; }; }; Share this post Link to post Share on other sites