gonrak 11 Posted March 7, 2013 (edited) I found some information that might be useful to some people, it can miss 2, 3 stuff but at least the community can use it :) ENJOY Gonrak. PS : If you want to add more information, do not hesitate. ok in Alpha not in Alpha exemple : (aP is Player name for my exemples) aP addMagazines ["30Rnd_65x39_caseless_mag", 4]; aP addweapon "arifle_MX_F"; ASSAULT RIFLES MX (types) arifle_MXC_F arifle_MX_F arifle_MX_GL_F (GL) arifle_MX_SW_F (LMG) arifle_MXM_F (SNIPER) arifle_MX_Hamr_point_grip_F (laser, x12) arifle_MX_COWS_grip_F arifle_MX_ACO_point_gripod_mzls_F arifle_MX_ACO_point_grip_F (laser, dot) arifle_MX_TWS_snds_F arifle_MX_GL_ACO_point_F (GL, laser, dot) arifle_MX_GL_Hamr_point_mzls_F (GL, laser, x12) arifle_MX_GL_COWS_point_mzls_F arifle_MXC_Holo_F (holo) arifle_MXC_Holo_point_grip_F (laser, holo) arifle_MXC_Holo_point_grip_snds_F (silencer, laser, holo) arifle_MXC_ACO_point_grip_mzls_F arifle_MXC_ACO_point_grip_F (laser, red dot) arifle_MXC_COWS_point_grip_F arifle_MXC_ACO_flash_grip_mzls_F (flashlight, red dot) arifle_MXC_Nstalker_point_grip_mzls_F arifle_MX_SW_Hamr_point_gripod_F (LMG, laser, x12) arifle_MX_SW_NVS_point_gripod_mzls_F arifle_MX_SW_TWSMG_point_gripod_mzls_F arifle_MXM_Hamr_point_gripod_F (SNIPER x12) arifle_MXM_SOS_point_bipod_F arifle_MXM_TWSS_bipod_mzls_F (items) acc_flashlight (flashlight) muzzle_snds_H (silencer) acc_pointer_IR (laser) optic_Hamr (x12 + dot) optic_holosight (holographic) optic_ACO_grn (green dot) optic_ACO (red dot) (magazines) 30Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag_Tracer 100Rnd_65x39_caseless_mag 100Rnd_65x39_caseless_mag_Tracer (GLauncher) (not tested again) 1Rnd_HE_Grenade_shell UGL_FlareWhite_F UGL_FlareGreen_F UGL_FlareRed_F UGL_FlareYellow_F UGL_FlareCIR_F 1Rnd_Smoke_Grenade_shell 1Rnd_SmokeRed_Grenade_shell 1Rnd_SmokeGreen_Grenade_shell 1Rnd_SmokeYellow_Grenade_shell 1Rnd_SmokePurple_Grenade_shell 1Rnd_SmokeBlue_Grenade_shell 1Rnd_SmokeOrange_Grenade_shell 3Rnd_HE_Grenade_shell 3Rnd_UGL_FlareWhite_F 3Rnd_UGL_FlareGreen_F 3Rnd_UGL_FlareRed_F 3Rnd_UGL_FlareYellow_F 3Rnd_UGL_FlareCIR_F 3Rnd_Smoke_Grenade_shell 3Rnd_SmokeRed_Grenade_shell 3Rnd_SmokeGreen_Grenade_shell 3Rnd_SmokeYellow_Grenade_shell 3Rnd_SmokePurple_Grenade_shell 3Rnd_SmokeBlue_Grenade_shell 3Rnd_SmokeOrange_Grenade_shell TRG20 (types) arifle_TRG21_F arifle_TRG20_F arifle_TRG21_GL_F arifle_TRG20_Nstalker_point_mzls_F arifle_TRG20_Holo_F arifle_TRG20_Holo_mzls_F arifle_TRG20_Holo_point_F arifle_TRG20_ACOg_point_F arifle_TRG20_ACOg_flash_mzls_F arifle_TRG20_ACOg_F arifle_TRG21_ACOg_point_F arifle_TRG21_ARCO_point_F arifle_TRG21_COWS_point_mzls_F arifle_TRG21_Nstalker_point_mzls_F arifle_TRG21_TWS_mzls_F arifle_TRG21_GL_ACOg_point_F arifle_TRG21_GL_ACOg_point_mzls_F arifle_TRG21_GL_COWS_point_mzls_F arifle_TRG21_GL_Nstalker_point_mzls_F (items) muzzle_snds_h optic_nightstalker acc_pointer_IR optic_holosight optic_ACO optic_ACO_grn (magazines) 30Rnd_65x39_case_mag 30Rnd_65x39_case_mag_Tracer KHAYBAR (types) arifle_Khaybar_Base_F arifle_Khaybar_F arifle_Khaybar_C_F arifle_Khaybar_GL_F arifle_Khaybar_C_Nstalker_point_mzls_F arifle_Khaybar_C_Holo_F arifle_Khaybar_C_Holo_mzls_F arifle_Khaybar_C_Holo_point_F arifle_Khaybar_C_ACO_point_F arifle_Khaybar_C_ACOg_point_F arifle_Khaybar_C_ACO_flash_mzls_F arifle_Khaybar_C_ACOg_flash_mzls_F arifle_Khaybar_C_ACO_F arifle_Khaybar_C_ACOg_F arifle_Khaybar_ACO_point_F arifle_Khaybar_ACOg_point_F arifle_Khaybar_ARCO_point_F arifle_Khaybar_Holo_mzls_F arifle_Khaybar_GL_ACO_point_F arifle_Khaybar_GL_ACOg_point_F arifle_Khaybar_GL_ACO_point_mzls_F arifle_Khaybar_GL_ACOg_point_mzls_F (items) optic_nightstalker acc_pointer_IR optic_holosight optic_ACO optic_ACO_grn muzzle_snds_h (magazines) 30Rnd_65x39_caseless_green 30Rnd_65x39_caseless_green_mag_Tracer SDAR (underwatergun) (only one type) arifle_SDAR_F (magazines) 20Rnd_556x45_UW_mag 30Rnd_556x45_Stanag HANDGUNS P07 (types) hgun_P07_F hgun_P07_snds_F (only one item) muzzle_snds_H (magazines) 16Rnd_9x21_Mag 30Rnd_9x21_Mag ROOK40 (types) hgun_Rook40_F hgun_Rook40_snds_F (only one item) muzzle_snds_L (magazines) 16Rnd_9x21_Mag 30Rnd_9x21_Mag MACHINEGUN M200 (types) LMG_Mk200_F LMG_Mk200_ARCO_bipod_F LMG_Mk200_ARCO_pointer_bipod_F LMG_Mk200_COWS_pointer_bipod_F LMG_Mk200_ACO_grip_F LMG_Mk200_ACO_point_gripf_F (items) muzzle_snds_H_MG optic_ARCO acc_pointer_IR optic_COWS optic_ACO (magazines) 200Rnd_65x39_cased_Box 200Rnd_65x39_cased_Box_Tracer SNIPER RIFLE EBR (types) srifle_EBR_F srifle_EBR_Nstalker_point_gripod_F srifle_EBR_SOS_bipod_mzls_F srifle_EBR_ACO_point_grip_F srifle_EBR_Mark_point_grip_snds_F srifle_EBR_ACOG_bipod_F srifle_EBR_ARCO_grip_F srifle_EBR_ARCO_point_grip_F srifle_EBR_Mark_bipod_mzls_F (items) muzzle_snds_B optic_holosight acc_pointer_IR optic_ACO_grn optic_ARCO optic_ACO (magazines) 20Rnd_762x45_Mag LAUNCHERS NLAW (type) launch_NLAW_F (magazine) NLAW_F RPG32 (type) launch_RPG32_F (magazines) RPG32_F RPG32_AA_F EXPLOSIVES EXPLOSIVES (aP addmagazine "DemoCharge_Remote_Mag"; ) DemoCharge_Remote_Mag (c4) PipeBombMuzzle MineMuzzle DirectionalMineRemoteMuzzle ClassicMineRangeMuzzle BoundingMineRangeMuzzle DirectionalMineRangeMuzzle ClassicMineWireMuzzle ATMine APERSMine APERSBoudingMinesAB UnderwaterMinePDM VEHICULES AH-9 (littlebird) 5000Rnd_762x45_Belt 24Rnd_missiles If you want remove : map, gps, radio, clock, compas, binocular, and helmet (with nvgoogle), etc ... removeAllAssignedItems aP Edited March 20, 2013 by Gonrak Share this post Link to post Share on other sites
Evilredbull 2 Posted March 12, 2013 i was looking for this thx thx Share this post Link to post Share on other sites
Tajin 349 Posted March 12, 2013 I prefer this: http://browser.six-projects.net/cfg_weapons/tree?utf8=%E2%9C%93&version=67&commit=Save :) Share this post Link to post Share on other sites
gonrak 11 Posted March 12, 2013 I've never been able to read as you watch me ^ ^ And I did by hand me :p http://uppix.net/8/2/1/6e87ecf716bf51029097c28f20e27.jpg (534 kB) But thx for the link ;) Share this post Link to post Share on other sites
Frags4Fun 1 Posted March 15, 2013 (edited) Hi guys, Is it possible to add a silencer to a players inventory via the editor? I have been scouring the web looking for a way to do this. So far, I know that the sniper rifles with silencers/suppressors don't work at the moment, but I was hoping to find a way to spawn one in the players inventory and they can attach it manually like as if they got the suppressor from a crate. I'm making a single player sniper mission and would like to avoid having to drop a crate at the beginning of the mission just to have a suppressor available to the player. Thanks for helping a noob. :) UPDATE: I figured it out. NVM. I just added this line to the Initialization field. this additem "muzzle_snds_B"; Edited March 15, 2013 by Frags4Fun Share this post Link to post Share on other sites
gonrak 11 Posted March 20, 2013 (edited) Hi guys,Is it possible to add a silencer to a players inventory via the editor? I have been scouring the web looking for a way to do this. So far, I know that the sniper rifles with silencers/suppressors don't work at the moment, but I was hoping to find a way to spawn one in the players inventory and they can attach it manually like as if they got the suppressor from a crate. I'm making a single player sniper mission and would like to avoid having to drop a crate at the beginning of the mission just to have a suppressor available to the player. Thanks for helping a noob. :) UPDATE: I figured it out. NVM. I just added this line to the Initialization field. this additem "muzzle_snds_B"; Yes sniper and SMG silencer are not inplanted at the moment. And you need : this addprimaryweaponitem "muzzle_snds_b"; for use an item on your primary weapon :) Watch out to remove all weapon if you want work well. For exemple : removeAllWeapons aP; aP addbackpack "B_AssaultPack_rgr_Medic"; aP addmagazine "DemoCharge_Remote_Mag"; aP addmagazine "DemoCharge_Remote_Mag"; aP addMagazine "100Rnd_65x39_caseless_mag"; aP addMagazine "100Rnd_65x39_caseless_mag"; aP addMagazine "100Rnd_65x39_caseless_mag"; aP addMagazine "3Rnd_Smoke_Grenade_shell"; aP addWeapon "arifle_MX_GL_F"; aP addPrimaryWeaponItem "muzzle_snds_H"; aP addPrimaryWeaponItem "acc_flashlight"; aP addPrimaryWeaponItem "optic_Hamr"; aP addMagazine "30Rnd_9x21_Mag"; aP addMagazine "30Rnd_9x21_Mag"; aP addWeapon "hgun_P07_snds_F"; EDIT : some usefull links (convert alpha to beta) http://forums.bistudio.com/showthread.php?157300-Converting-Alpha-Missions-to-run-in-Beta (create custom crate) http://www.tacticalgamer.com/script-bin/191922-arma-3-alpha-custom-crate-script.html (custom gear by Dslyecxi) http://www.armaholic.com/page.php?id=19378#comments (?) http://www.armaholic.com/forums.php?m=posts&id=138205 (Script commands list) http://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List Edited July 2, 2013 by Gonrak Share this post Link to post Share on other sites