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Mulle

Stuck on 20-30 on Multiplayer.

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Pretty much what title says. I run the Editor and Showcase on 50-100 FPS. So when is the Multiplayer going to be fixed? Unplayable sometimes for me.

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Yeap. That bothers me too.

Is there a direct connection between the FPS and server performance? Or is it because MP has lots of objects in the world at the same time?

Why when I start an MP mission I get 30 fps (which is perfectly playable), and after 10 minutes it goes down to 18-20?

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So when is the Multiplayer going to be fixed? Unplayable sometimes for me.

When the game is released.

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Is there a direct connection between the FPS and server performance? Or is it because MP has lots of objects in the world at the same time?

Why when I start an MP mission I get 30 fps (which is perfectly playable), and after 10 minutes it goes down to 18-20?

You basically answered your own question: server gets poor performance due to many objects in the world, client slows down as a result. Reduce viewDistance and terrain detail to offset slower MP performance. Try to play more-efficient missions (meaning dead bodies, vehicles, etc. are cleaned up within a short time) with smaller populations. Our server is set to 20 players currently and is performing well in PvP type missions.

If you're playing a 50-plus-player Wasteland mission just don't expect good performance. The mission is very entertaining and provides a unique gameplay experience, but currently it is totally unoptimized and virtually guaranteed to give you poor framerates after about an hour or two of play time.

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False. Blitzkreig is one of the best gamemodes going yet. FPS wise as well. For some reason, in that gamemode, I have the FPS I have in editor and showcase. Which is 40-60 FPS. Doesn't matter even if it's 50 people there's in it. Guess the other gamemodes are bad optimized? Or how that would be said..

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I can concur that Blitzkreig runs great, probably because it is PvP only without any AI or too many objects in the world. The server runs at 50 fps consistently with 24 players on it.

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Bltizkrieg is well optimized, and - importantly - usually limits viewDistance to 1000-2000m.

If you're getting 20-30FPS in other MP missions it's because they are not as well-optimized as Blitzkrieg. Hell, I get better FPS playing Blitzkrieg with 20 people than I do in an empty scene in the editor just because of the viewDistance being lower.

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Bltizkrieg is well optimized, and - importantly - usually limits viewDistance to 1000-2000m.

If you're getting 20-30FPS in other MP missions it's because they are not as well-optimized as Blitzkrieg. Hell, I get better FPS playing Blitzkrieg with 20 people than I do in an empty scene in the editor just because of the viewDistance being lower.

Right on!

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