Sundowner 11 Posted March 6, 2013 The way we change stances is a bit clunky to me. I would like to have ability to assign it to mouse scroll wheel, it would be faster, and we could adjust our stance while moving. Plus its been years since I played piano and I'm no longer used to using all of my left hand fingers at once doing different things :cool: I can't do that with mouse macro as the stance mechanics use movement keys - so you can't change/adjust stance while on the move ! Share this post Link to post Share on other sites
gliptal 25 Posted March 6, 2013 Stance mechanichs use movement keys? Could you explain how? Because up until now I have "Space" to stand up, "c" to crouch and "x" to go prone... Yay! Share this post Link to post Share on other sites
chortles 263 Posted March 6, 2013 I believe that he's talking about the stance adjustment mechanic, which uses Ctrl as a modifier which causes the movement key to instead have the character adjust their stance in place. Share this post Link to post Share on other sites
squeeze 22 Posted March 6, 2013 first thing i tried to do was put it on the mouse wheel, also i think it's a bit broken after looking at the map or at ease stance, not sure yet. Share this post Link to post Share on other sites
Sundowner 11 Posted March 6, 2013 (edited) Chortles, that's exactly what I meant. If I'm moving forward with W pressed, I can't modify the height of my stance without stopping, and then pressing ctrl+W (changed it to left Alt). I'd like to modify the height of my stance while on the move as I approach a cover. Plus reassigning it to the mouse scroll wheel might be more useful and quicker. Edited March 6, 2013 by Sundowner Share this post Link to post Share on other sites
Delicieuxz 1 Posted March 6, 2013 Agree with this, I'd like to shift stance using the scrollwheel. Share this post Link to post Share on other sites
gliptal 25 Posted March 6, 2013 I believe that he's talking about the stance adjustment mechanic, which uses Ctrl as a modifier which causes the movement key to instead have the character adjust their stance in place.Thanks!Yay! Share this post Link to post Share on other sites