starky396 1 Posted March 6, 2013 First, what script can I put in a units init section that lets him spawn with a silencer? Second, how can I switch a units uniform, BIS said that you can switch to an enemys uniform so that the enemy doesn't recognize you as an enemy? Share this post Link to post Share on other sites
XxSheepDoggxX 10 Posted March 6, 2013 Not to concerned with the script but weather or not taking enemy fatigues is supposed to be in the Alpha or not would be nice to know as the system seems to not let it happen so far. Not sure if the option was just not put in or this is a bug and it was intended for you to be able to swap clothes etc. Share this post Link to post Share on other sites
Orion987 1 Posted March 6, 2013 in the init line of unit put.... this addPrimaryWeaponItem "acc_suppressor"; I think that was it anyway, sorry its untested, but hopefully that was it ---------- Post added at 06:57 AM ---------- Previous post was at 06:54 AM ---------- nvm just looked, its ......... this addPrimaryWEaponItem ""muzzle_snds_H" Share this post Link to post Share on other sites
Elena 2 Posted March 6, 2013 In the Field-Manual section, sub-point "Uniforms" it says Note that you can onyl wear Uniforms of your own side due to geneva convention restrictions Either that si subject to change, or only certain spec-ops will be able to 'bypass' the geneva convention while usual soldiers keep on their own sided uniforms Share this post Link to post Share on other sites