dinoboy123 1 Posted March 6, 2013 I'm currently working on a bridge for my custom map. I'm able to place it in visitor 3 and interact with it in game fine. However, despite the config i created for it, it refuses to change its strength, damage, or icon on the map. I assume the game is assiging a default value of a tree, since if i hit it with a large vehicle with a ural, it will turn over on its side. When, u crash into it it also makes the same sound effects as a tree. I'm confused as to why my config isnt doing its job,as it is placed within the addon and refers to p3d being used in visitor. Anybody faced this issue before? Thanks for any input! -Andrew Here is my uber simple config, that refuses to increase the armor value or add an icon to the map //////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 3.97 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ class CfgPatches { class Andy_Bridge { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class HouseBase; class House: HouseBase { class DestructionEffects; }; class Andy_Bridge: House { model = "\andy_bridge\bridge_redo.p3d"; armor = 1320; icon = "iconStaticObject"; simulation = "road"; scope = 1; destrType = "DestructBuilding"; damageResistance = 0.004; }; }; Share this post Link to post Share on other sites
ferst 10 Posted March 30, 2016 привет, Ñ Ð¼Ð¾Ð³ бы решить проблему? он ÑтолкнулÑÑ Ð½Ðµ знаю что и думать. :( Share this post Link to post Share on other sites
Travis Butts 4 Posted June 26, 2016 This should work, also no need for armor, ect just make sure to have geometry and roadways set up as it is a bridge shouldn't be able to be blown up: class CfgPatches { class Andy_Bridge { units[] = {"Andy_Bridge"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Structures_F_Items"}; }; }; class CfgVehicles { class ruins; class HouseBase; class House: HouseBase { class DestructionEffects; class AnimationSources; }; class Andy_Bridge: House { scope = 2; model = \andy_bridge\bridge_redo.p3d; displayName = "Andy's Bridge"; icon = "iconStaticObject"; }; }; Share this post Link to post Share on other sites