ParaB 1 Posted March 6, 2013 (edited) I don't think that changes the fact the BlueFor AI did act very, very well in this little scenario. You could run this scenario a dozen times and probably could get vastly different results each time. Maybe in the next run a lucky grenade takes out half the blue team. What I wanted to show is that the AI is apparently well capable of performing in a very realistic, believable way. And since I've been playing the series since OFP I am indeed "seriously impressed". ;) Edited March 6, 2013 by ParaBellum Share this post Link to post Share on other sites
GRS 10 Posted March 6, 2013 Urban ai pathfinding is lacking in cartain places as is awareness. Overall a step up from A2 though; a very big step at that. Share this post Link to post Share on other sites