deadbeat 1 Posted March 3, 2013 Working on some small props for example water bottle. So it's works as intended with texture and everything, however when dropped on the floor in ArmA 2 OA it is half in the ground. Any help would be appreciated. Deadbeat http://404games.co.uk Share this post Link to post Share on other sites
saltatormortis 12 Posted March 3, 2013 get the object in the positiv Y(up) axis everything below the 0 from the Y axis will sink into the ground. Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 3, 2013 You can use landcontact lod too. Share this post Link to post Share on other sites
deadbeat 1 Posted March 3, 2013 Thanks for the reply's will go try the suggestions and report back. Share this post Link to post Share on other sites
deadbeat 1 Posted March 10, 2013 Hmm tried the suggestions above but still no luck, the Y is above 0 in both max and oxygen an I am not quite sure how landcontact's work. Share this post Link to post Share on other sites
Soods 10 Posted October 17, 2013 Working on some small props for example water bottle.So it's works as intended with texture and everything, however when dropped on the floor in ArmA 2 OA it is half in the ground. Any help would be appreciated. Deadbeat Had same problem and could not find an answer on the web so here is a work-a-round (i use blender) before exporting your object, add a simple (tiny) polygon under your current object, equal to the high of your current object (no now the object is twice as high) so that the center of the object becomes the base of the main object (so it kinda like setting the object centre buy using its total size) /////////// /////////// / a box / /////////// /////////// // (addition of tiny poly as base of final object) Share this post Link to post Share on other sites