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Eraser-pt

Questions about ending missions and objectives...

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1-

I made a mission where they are 3 objectives...

Destroy the Truck

Destroy the jeep

Get back to base

The problem is when i start the mission i am on the base and the game says objctive 3 completed LOL how can i make the objective 3 valid when the other 2 are completed

2- 12 guys with a waypoint get in a truck what is the command that i have to put in the trigger then when all guys are in the truck , the game say objective completed?

3- What is the command that i have to put in condition of a trigger that says all objective completed?confused.gif

On activation: endwin=true

cya

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1. Don't know really, though there is most likely a way. Otherwise, why not use another extraction point than base? Or start outside the base?

2.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">what is the command that i have to put in the trigger then when all guys are in the truck , the game say objective completed?<span id='postcolor'>

Condition:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">dude1 in truck1 AND dude2 in truck1 AND dude3 in truck1 AND dude4 in truck1 AND dude5 in truck1 AND dude6 in truck1 AND dude7 in truck1 AND dude8 in truck1 AND dude9 in truck1 AND dude10 in truck1 AND dude11 in truck1 AND dude12 in truck1<span id='postcolor'>

On Activation:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">TRUCK_OBJECTIVE objStatus "Done"<span id='postcolor'>

In my example, all dudes have to have the name dude1, dude2, and so on, and the truck truck1. And the objective's name is TRUCK_OBJECTIVE. Just change it to fit your mission.

3.

- confused.gif

/Neo

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For your first objective put "obj1 = true" in your On Activation field. For your second oblective put "obj2 = true" in your On Activation field. For your third oblective group the trigger to your player and when you open it it will allow you to set group, indivdual or vechile present. in condition field put this and (obj1 = true and obj2=true)

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