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dinoboy123

Clipping Issue With Simple Custom Buildings

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I've recently managed to create a few nice new weapons for my map i am making and naturally decided to try some custom buildings as well. I designed a simple bridge completely within oxygen 2, and then added all the respective lods as discussed in mondkalbs tutorial. In game however, i run into serious clipping issues. I am able to drive across my bridge, but all of the sudden i will fall through. Also, most parts of the bridge such as the base poles i can walk right through. Only about 10% of it is treated as an actual collideable solid. I double checked to make sure all of my lods are correct. Also, no bullets collide with it, even the areas i can drive across

My only thought is maybe this is an rvmat issue, because i followed mondkalbs tutorial extremely closely for modeling.

Anyone else had this problem before?

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ah, that makes sense, i knew there was some gaping issue i was overlooking. For the sake of time/simplicity, could i just make it one giant component and give it one mass?

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ah, that makes sense, i knew there was some gaping issue i was overlooking. For the sake of time/simplicity, could i just make it one giant component and give it one mass?

That's not recommended.

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is there a minimum number? or does each object need to be considered a component?

* Nevermind, i just tried using it and it worked perfectly finding components/objects. I thought i would have to do it all manually

Thanks a ton for the help!

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is there a minimum number? or does each object need to be considered a component?

Let Oxygen find them and name them the way i posted.

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i got all the components, i have just one last question terms of adding mass values. I originally tried weights and it only gave percentages. Is there a tool for adding specific mass values that i'm not seeing?

Thanks again!

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adding components and weights allowed for bullets to hit every part of the object, part of the surface allows me to walk on it ( the top section of the road acts as a real surface) however the beams and railings still allow me to pass through.

I'm looking over my lods/ components list and each item is identical, except for the individual masses.

Anyone have any ideas on why certain objects refuse to behave as collideable in game?

Thanks,

andrew

ps

several of my objects received the error : cannot generate coo....

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Looking at the tiny little grid buried in the centre of your O2 screen picture ..... suggests this bridge is HUGE !! Like 100 meters long?

If thats the case ..... yes, you will have broken geometry. Anything bigger than 50m x 50m x 50m will never work correctly ingame.

Cant be fixed

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