eagledude4 3 Posted February 19, 2013 (edited) I looked up the issue and found this thread: http://forums.bistudio.com/showthread.php?144259-Wheel-wobble-issue/page2 (Which seemed to go a bit off topic) Following the reply's advice, I made axis for all 4 of my tires by centering the pin, but I'm still experiencing a bit of wobble. This the third vehicle addon I've created but the first time I've encountered the issue. My addon with just the wheels and the associated memory points: http://www.mediafire.com/?n7frq5ufx7fbyex Edited February 21, 2013 by eagledude4 Share this post Link to post Share on other sites
adamjm 10 Posted February 21, 2013 Try not specifying the axis point you point in the p3d. Just leave it blank, then it should base the axis on the center most point of the selection. example: class TireRR: WheelSpin { selection = "pravy zadni"; axis=""; }; My understanding is when you left it blank it means "self" so the very center of your "pravy zadni" wheel. If your model is not symmetrical it will still look a bit rough, but that's a modelling issue not config. Good luck. Share this post Link to post Share on other sites
eagledude4 3 Posted February 21, 2013 (edited) RESOLVED THE ISSUE. The Wheels were missing pieces because I didn't move the wheels properly when I imported them :D Edited February 21, 2013 by eagledude4 Share this post Link to post Share on other sites