dragonsyr 21 Posted February 17, 2013 I have 2048X2048 grid size 10 terrain cell size 20480X20480 terrain size. now the grid class Grid: Grid { offsetX = 0; offsetY = 5120; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom3 { zoomMax = 1e+030; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; }; }; how can i set the setoffsetY = ????; to get the real position on the map? with this i get wrong numbers from Y axis on my map. Share this post Link to post Share on other sites
freakjoe 3 Posted February 17, 2013 Set "offsetY" to the width of your map in metres, which would be 20480 in your case. Share this post Link to post Share on other sites
dragonsyr 21 Posted February 17, 2013 i set 20480 but on Y i get wrong number exampe: i m on 12520 8599 position on my island(i know the possition from visitor). on the map i get 012 on X (format 000) , 0125 (format 0000). this is ok but on Y i get 990 (format 000) 9908 (format 0000) ---------- Post added at 15:20 ---------- Previous post was at 14:28 ---------- map grid is related to the gps ingame? can i have my map grid numbers show the ingame gps coordinates? ---------- Post added at 16:07 ---------- Previous post was at 15:20 ---------- i see in some posts related to this, that the two number systems (gps and map grid) is not the same. So i think that is not possible to get the ingame gps format to my map grid. thank you freakjoe for your reply..... Share this post Link to post Share on other sites