friznit2 350 Posted February 8, 2013 I'm trying to add contents to an ACE backpack on one of StalkerGB's models. A snippet is below of what I have so far, which works technically but screams about base classes. Which base class do I need to define and how/where do I define it? Code abbreviated for clarity class CfgVehicles { class VCB_BritMTP_Rifleman_A1: US_Soldier_Base_EP1 { vehicleClass = "VCB_BritMTP_A"; faction = UK_ARMED_FORCES; displayName = "Rifleman"; model = "\STKR_BritMTP\Brit_MG"; identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"}; scope = 2; nightVision = 1; Cancarrybackpack = 1; Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"ukf_L85A2_acog","ACE_BACKPACK_MULTICAM"}; magazines[] = {"30Rnd_556x45_Stanag"}; class ACE: ACE { class sys_ruck { weapons[] = {}; magazines[] = {"30Rnd_556x45_Stanag"}; }; }; respawnweapons[] = {}; respawnmagazines[] = {}; class Wounds { tex[] = {}; mat[] = {}; }; }; }; ---------- Post added at 16:11 ---------- Previous post was at 15:36 ---------- Resolved thanks to Sickboy's patience. For reference, you need to define ACE in each of the inherited classes, so in this case: class SoldierWB; class US_Soldier_Base_EP1 : SoldierWB { /*extern*/ class ACE; }; class US_Soldier_Medic_EP1 : US_Soldier_Base_EP1 { /*extern*/ class ACE; }; Share this post Link to post Share on other sites