theone 1 Posted February 7, 2013 Hi everyone, i tried to add smoke or cs gas ammo to a dingo. I tried addweapon, addmagazine, but it doesn´t work (only with HE). So I decided to add an EventHandler type "Fired" to the vehicle to create gas at the target (removing projectile etc). It works with Smoke but not for gas. "ACE_M7A3" createVehicle pos create a gas grenade and it seems to work but the gas has no effect on the player -.- Please help (or maybe there´s a easier way to add tear gas/smoke to a mounted GL?) Greetz theone BTW: Do you know if you can use IR Strobes in ACE for targeting as well? ---------- Post added at 21:07 ---------- Previous post was at 19:11 ---------- Ok I finished my script... My only problem is that the ace tear gas doesnt have any affect if used with createVehicle.... Any solutions? My script: Vehicle init: this addEventHandler ["Fired", {[_this select 6]execVM "gl.sqf"}] gl.sqf _p=_this select 0; waitUntil {(getPosATL _p select 2)<0.25 or (count nearestObjects [position _p,[],1])>1}; deleteVehicle _p; test="ACE_M7A3" createVehicle position _p; Share this post Link to post Share on other sites