zapat 56 Posted February 6, 2013 I have a dynamic battle setup. 50 men on west side, 50 men on east. One side is closing on the other probably in combat mode. Does anyone know a lightweight method to determine when the battle is starting: that is when the first shot is fired? Without the need to know who fired at what (disregarding player). Or any other idea on how to check if any units are in fighting distance? I can only think of brute force checks but I'd avoid those if possible. Thanks Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted February 6, 2013 try the "fired" eventhandler Share this post Link to post Share on other sites