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Brewster Bufallo

Server not recognizing server.arma2oaprofile

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Hi

Two days ago i rented a server running Combined Operations 1.62 unmodded. It works fine except that it will not read the server.arma2oaprofile file i give it.

The profile command links to the default location used by my host (markmods), looks like this

-profiles=Profiles\%port%

and i take it do recognize the path since there is a folder with the same number as the port in there and all logs are saved in it. Adding a further subfolder to the path immedeatley creates an identical folder in there too, so far all is fine but as soon as i add the actual profile nothing happens!

The profile is called server.arma2oaprofile and is copypasted from the bicommunity wiki.

The only change is that i copy pasted the hardest setting to all settings for test purposes, but that should hardly matter.

Can anyone see something wrong in this file?

class Difficulties
{
class Recruit
{
	class Flags
	{
		3rdPersonView = 0;// Cannot be changed
		armor = 0;// Cannot be changed
		autoAim = 0;// Cannot be changed
		autoGuideAT = 0;// Cannot be changed
		autoSpot = 0;// Cannot be changed
		cameraShake = 1;// Cannot be changed
		clockIndicator = 0;// Cannot be changed
		deathMessages = 0;
		enemyTag = 0;// Cannot be changed
		friendlyTag = 0;// Cannot be changed
		hud = 0;// Cannot be changed
		hudGroupInfo = 0;// Cannot be changed
		hudPerm = 0;// Cannot be changed
		hudWp = 0;// Cannot be changed
		hudWpPerm = 0;// Cannot be changed
		map = 0;// Cannot be changed
		netStats = 0;
		tracers = 0;// Cannot be changed
		ultraAI = 0;
		unlimitedSaves = 0;// Cannot be changed
		vonID = 0;
		weaponCursor = 0;// Cannot be changed
	};
	skillFriendly = 1;
	precisionFriendly = 1;
	skillEnemy = 0.55;
	precisionEnemy = 0.3;
};
class Regular
{
	class Flags
	{
		3rdPersonView = 0;// Cannot be changed
		armor = 0;// Cannot be changed
		autoAim = 0;// Cannot be changed
		autoGuideAT = 0;// Cannot be changed
		autoSpot = 0;// Cannot be changed
		cameraShake = 1;// Cannot be changed
		clockIndicator = 0;// Cannot be changed
		deathMessages = 0;
		enemyTag = 0;// Cannot be changed
		friendlyTag = 0;// Cannot be changed
		hud = 0;// Cannot be changed
		hudGroupInfo = 0;// Cannot be changed
		hudPerm = 0;// Cannot be changed
		hudWp = 0;// Cannot be changed
		hudWpPerm = 0;// Cannot be changed
		map = 0;// Cannot be changed
		netStats = 0;
		tracers = 0;// Cannot be changed
		ultraAI = 0;
		unlimitedSaves = 0;// Cannot be changed
		vonID = 0;
		weaponCursor = 0;// Cannot be changed
	};
	skillFriendly = 1;
	precisionFriendly = 1;
	skillEnemy = 0.7;
	precisionEnemy = 0.5;
};
class Veteran
{
	class Flags
	{
		3rdPersonView = 0;// Cannot be changed
		armor = 0;// Cannot be changed
		autoAim = 0;// Cannot be changed
		autoGuideAT = 0;// Cannot be changed
		autoSpot = 0;// Cannot be changed
		cameraShake = 1;// Cannot be changed
		clockIndicator = 0;// Cannot be changed
		deathMessages = 0;
		enemyTag = 0;// Cannot be changed
		friendlyTag = 0;// Cannot be changed
		hud = 0;// Cannot be changed
		hudGroupInfo = 0;// Cannot be changed
		hudPerm = 0;// Cannot be changed
		hudWp = 0;// Cannot be changed
		hudWpPerm = 0;// Cannot be changed
		map = 0;// Cannot be changed
		netStats = 0;
		tracers = 0;// Cannot be changed
		ultraAI = 0;
		unlimitedSaves = 0;// Cannot be changed
		vonID = 0;
		weaponCursor = 0;// Cannot be changed
	};
	skillFriendly = 1;
	precisionFriendly = 1;
	skillEnemy = 0.9;
	precisionEnemy = 0.75;
};
class Mercenary
{
	class Flags
	{
		3rdPersonView = 0;// Cannot be changed
		armor = 0;// Cannot be changed
		autoAim = 0;// Cannot be changed
		autoGuideAT = 0;// Cannot be changed
		autoSpot = 0;// Cannot be changed
		cameraShake = 1;// Cannot be changed
		clockIndicator = 0;// Cannot be changed
		deathMessages = 0;
		enemyTag = 0;// Cannot be changed
		friendlyTag = 0;// Cannot be changed
		hud = 0;// Cannot be changed
		hudGroupInfo = 0;// Cannot be changed
		hudPerm = 0;// Cannot be changed
		hudWp = 0;// Cannot be changed
		hudWpPerm = 0;// Cannot be changed
		map = 0;// Cannot be changed
		netStats = 0;
		tracers = 0;// Cannot be changed
		ultraAI = 0;
		unlimitedSaves = 0;// Cannot be changed
		vonID = 0;
		weaponCursor = 0;// Cannot be changed
	};
	skillFriendly = 1;
	precisionFriendly = 1;
	skillEnemy = 1;
	precisionEnemy = 1;
};
};

Maybe there is a conflict between the formatting and the latest patch? I am completely lost for ideas here.

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Tried another .armaoaprofile that i know for sure worked on another server a year ago, and it still does not recognize the settings i give it.

Anyone has any idea what could be wrong?

The new file looks like this:

class Difficulties
{
class Recruit
{
	class Flags
	{
		Armor=1;
		FriendlyTag=1;
		EnemyTag=1;
		HUD=1;
		HUDPerm=1;
		HUDWp=1;
		HUDWpPerm=1;
		WeaponCursor=1;
		AutoAim=1;
		AutoGuideAT=1;
		3rdPersonView=1;
		ClockIndicator=1;
		Map=1;
		Tracers=1;
		AutoSpot=1;
		UltraAI=0;
		DeathMessages=1;
		NetStats=1;
		VonID=1;
	};
	skillFriendly=0.34999999;
	skillEnemy=0.34999999;
	precisionFriendly=0.2;
	precisionEnemy=0.2;
};
class Regular
{
	class Flags
	{
		Armor=1;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=1;
		HUDPerm=0;
		HUDWp=1;
		HUDWpPerm=1;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=1;
		ClockIndicator=1;
		Map=1;
		Tracers=1;
		AutoSpot=0;
		UltraAI=0;
		DeathMessages=1;
		NetStats=1;
		VonID=1;
	};
	skillFriendly=0.99999998;
	skillEnemy=0.99999998;
	precisionFriendly=0.5;
	precisionEnemy=0.5;
};
class Veteran
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=1;
		HUDPerm=0;
		HUDWp=1;
		HUDWpPerm=1;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=0;
		ClockIndicator=1;
		Map=0;
		Tracers=1;
		AutoSpot=0;
		UltraAI=0;
		DeathMessages=0;
		NetStats=0;
		VonID=1;
	};
	skillFriendly=0.98500001;
	skillEnemy=0.98500001;
	precisionFriendly=0.75;
	precisionEnemy=0.75;
};
class Expert
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=1;
		HUDPerm=0;
		HUDWp=1;
		HUDWpPerm=1;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=0;
		ClockIndicator=1;
		Map=0;
		Tracers=1;
		AutoSpot=0;
		UltraAI=0;
		DeathMessages=0;
		NetStats=0;
		VonID=0;
	};
	skillFriendly=0.94999999;
	skillEnemy=0.94999999;
	precisionFriendly=0.94999999;
	precisionEnemy=0.94999999;
};
};
difficulty="regular";
viewDistance=2500;
terrainGrid=25;
activeKeys[]=
{
"BIS_SOM_INFO_HINT_1",
"BIS_SOM_INFO_HINT_2",
"BIS_IAmBeingNaughty1"
};

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Looks OK at a quick glance... I would try removing the profile file, starting the server (it should auto-create one in that location), stop server, copy / paste from other profile to the one it creates.. save.

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Thanks for your answer, i am glad to see someone still took time to look at this.

But luckily i already solved it. The guides i read were abit vague on how to write the start up command to make it read this file but i added the -name command like this

-profiles=Profiles\%port% -name=Server 

And that created a subfolder in the folder i put my server.armaoaprofile file simply called 'server' containing a barebones profile. Then i simply copy pasted my content into that profile and it worked.

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