soldier2390 0 Posted January 30, 2013 Hello everyone, I made a Normal Map from my Regular Texture using xNormals Photoshop Plug-in, And to me it looks correct but In-Game it shows up very Dark and Shinny like this: http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2#/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2&_suid=13595664363710834940063672106 http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2#/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap2_zps93669b96.png.html?sort=3&o=1&_suid=13595664363710834940063672106 http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2#/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap1_zps07b513ee.png.html?sort=3&o=0&_suid=13595664363710834940063672106 Here's my RVMat File: #define _ARMA_ //Class C:/Users/Dave King/Desktop/Arma2 WorkShop/Arma2 User Addons(Offical)/dk_m931_trucks/data/trailer_flatbed.rvmat{ class StageTI { texture = "ca\wheeled_e\mtvr\data\mtvr_body2_ti_ca.paa"; }; ambient[] = {1.0, 1.0, 1.0, 1.0}; diffuse[] = {1.0, 1.0, 1.0, 1.0}; forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; emmisive[] = {0.0, 0.0, 0.0, 1.0}; specular[] = {1.0, 1.0, 1.0, 0.0}; specularPower = 30; PixelShaderID = "NormalMapSpecularDIMap"; VertexShaderID = "NormalMap"; class Stage1 { texture = "dk_m931_trucks\data\trailer_flatbed_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(1,1,1,1,SMDI)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; //}; p.s. I do not know how to create the .smdi File or the Termal Imaging File? so if anyone can help please let me know! Dave, Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 2, 2013 Dark bits, particularly the bonnet of the truck are likely caused by the Shadow LOD Share this post Link to post Share on other sites
soldier2390 0 Posted February 4, 2013 Ok thanks, btw Gnat I have been watching your Tutorials on Youtube to do this(thanks much btw) so could you maby refer me to a specific part in your Tutorials that could help me solve this problem? As maby I missed something? Dave, Share this post Link to post Share on other sites