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soldier2390

Normal Map shows up Dark In-Game?

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Hello everyone,

I made a Normal Map from my Regular Texture using xNormals Photoshop Plug-in, And to me it looks correct but In-Game it shows up very Dark and Shinny like this:

http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2#/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2&_suid=13595664363710834940063672106

http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2#/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap2_zps93669b96.png.html?sort=3&o=1&_suid=13595664363710834940063672106

http://s829.beta.photobucket.com/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap3_zpse9f24c7a.png.html?sort=3&o=2#/user/Soldier2390/media/DK_M931_Trucks/arma2oa_m931_normalmap1_zps07b513ee.png.html?sort=3&o=0&_suid=13595664363710834940063672106

Here's my RVMat File:

#define _ARMA_

//Class C:/Users/Dave King/Desktop/Arma2 WorkShop/Arma2 User Addons(Offical)/dk_m931_trucks/data/trailer_flatbed.rvmat{
class StageTI {
texture = "ca\wheeled_e\mtvr\data\mtvr_body2_ti_ca.paa";
};

ambient[] = {1.0, 1.0, 1.0, 1.0};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {0.0, 0.0, 0.0, 1.0};
specular[] = {1.0, 1.0, 1.0, 0.0};
specularPower = 30;
PixelShaderID = "NormalMapSpecularDIMap";
VertexShaderID = "NormalMap";

class Stage1 {
texture = "dk_m931_trucks\data\trailer_flatbed_nohq.paa";
uvSource = "tex";
class uvTransform {
	aside[] = {1,0,0};
	up[] = {0,1,0};
	dir[] = {0,0,0};
	pos[] = {0,0,0};
};
};

class Stage2 {
texture = "#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource = "tex";
class uvTransform {
	aside[] = {1,0,0};
	up[] = {0,1,0};
	dir[] = {0,0,0};
	pos[] = {0,0,0};
	};
 };
//};

p.s. I do not know how to create the .smdi File or the Termal Imaging File? so if anyone can help please let me know!

Dave,

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Ok thanks, btw Gnat I have been watching your Tutorials on Youtube to do this(thanks much btw) so could you maby refer me to a specific part in your Tutorials that could help me solve this problem? As maby I missed something?

Dave,

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