AndrewG 1 Posted January 27, 2013 First off, sorry if this is the wrong section, I don't know if this should go in the "editing" section of the forums or not, this seems like a problem with the game rather than the editor itself. I'm having this weird problem with using custom textures, everything works right, except for the "view distance" I'm using the wooden "DANGER" sign, among 2 other street signs After placing the images in my mission folder in a subfolder titled "pics" I entered this into the init. field of the sign this setObjectTexture [0,"pics\sign1.paa"]; sign1.paa has a red background with yellow text, when I load the mission up, the sign is a red/orange color (solid) until I get about 10 feet from it, then the image loads up, I can back away REALLY far and still see the text if I am facing it the whole time, once I turn my back to it, it goes back to a solid color, this is a BIG problem with signs that are supposed to be seen from the street. This goes for any image, like if I have an image that is white with some black text the sign will be white until I get about 10 feet from it or if it is blue with white text, the sign will be mostly blue. It appears as though the sign combines the sign colors into one color and displays that. Here is my specs if it helps Intel i5 2500K EVGA Nvidia Gtx 560ti superclocked 8GB RAM. Share this post Link to post Share on other sites
babyloncome 3 Posted January 27, 2013 What software are you using to make the paa? The available PS plugin has issues and I would suggest Text2View... Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 28, 2013 As BC said, dont use PS and the plugin. Save your file as TGA non-interlaced, then convert with TexView2 to PAA Make sure your using the LASTEST version of the BIS tools. If the sign model is not BIS's own, then you might have Resolution LOD issues in the p3d file. Share this post Link to post Share on other sites