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AndrewG

huge custom texture (sign) problem

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First off, sorry if this is the wrong section, I don't know if this should go in the "editing" section of the forums or not, this seems like a problem with the game rather than the editor itself.

I'm having this weird problem with using custom textures, everything works right, except for the "view distance"

I'm using the wooden "DANGER" sign, among 2 other street signs

After placing the images in my mission folder in a subfolder titled "pics" I entered this into the init. field of the sign

this setObjectTexture [0,"pics\sign1.paa"];

sign1.paa has a red background with yellow text, when I load the mission up, the sign is a red/orange color (solid) until I get about 10 feet from it, then the image loads up, I can back away REALLY far and still see the text if I am facing it the whole time, once I turn my back to it, it goes back to a solid color, this is a BIG problem with signs that are supposed to be seen from the street.

This goes for any image, like if I have an image that is white with some black text the sign will be white until I get about 10 feet from it or if it is blue with white text, the sign will be mostly blue. It appears as though the sign combines the sign colors into one color and displays that.

Here is my specs if it helps

Intel i5 2500K

EVGA Nvidia Gtx 560ti superclocked

8GB RAM.

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What software are you using to make the paa? The available PS plugin has issues and I would suggest Text2View...

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As BC said, dont use PS and the plugin.

Save your file as TGA non-interlaced, then convert with TexView2 to PAA

Make sure your using the LASTEST version of the BIS tools.

If the sign model is not BIS's own, then you might have Resolution LOD issues in the p3d file.

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