meshcarver 12 Posted January 26, 2013 (edited) Hey up, I've got a Multishader working now, but there seems to be a problem with the MASK texture, as there's little random pieces of Mask on parts of the final object in Bulldozer. I realized I've got a 1024*1024 and a 1024*2048 texture in the same Multishader (The other two stages are procedural...), so could this offset the MASK texture, which is 1024*1024? Here's a shot of the ugly result of all this with a part of the MASK for example, it's only using Red and Green as there's only TWO textures, but they're different sizes: http://www.flickr.com/photos/86890612@N02/8415460761/in/photostream If so, would the remedy be to have TWO Multishaders each with their own MASK? Or is that overkill? Thanks, Marc Edited January 26, 2013 by meanmachine1 Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 27, 2013 Picture link doesnt work but main texture and any others used within an RVMAT need to at least be a direct multiple use a 512x512 with a main texture of 1024x1024 is possible, but not ideal. Swap sizes and that can work too. Share this post Link to post Share on other sites
meshcarver 12 Posted January 27, 2013 Hi, I sorted this- just to let yous know what happened, my export from 3D app of ATLAS mapped UVs was out of line with the MASK texture itself (Don't ask...), so that's why the little chunks of MASK were appearing in random places. So, it's working now and I have a multishader using a 1024*1024 and also a 1024*2048 with a MASK of 1024*1024 and it's no problem..! :) Thanks anyway Gnat. Share this post Link to post Share on other sites